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General Tabletop Discussion
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Would Allowing Multiple Reactions Break The Game?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8284931" data-attributes="member: 18"><p>Sure, but the issue was that people started building up relatively large numbers of them. It wasn't the same guy using them all. After L11 or so, you saw more and more of this, and it added up.</p><p></p><p>Re: 3.5E, yeah, not a huge difference, except that in 4E, far more characters could voluntarily select abilities which worked out-of-turn, and very often those abilities were also powerful and useful (theoretically a good thing), so you saw it more often.</p><p></p><p>Overall, in my experience, 4E ran a lot faster than 3.5E in combat (even than lower-level 3.5E), until you got into that higher-level range, at which point it gradually slowed to about the same unacceptably slow pace.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8284931, member: 18"] Sure, but the issue was that people started building up relatively large numbers of them. It wasn't the same guy using them all. After L11 or so, you saw more and more of this, and it added up. Re: 3.5E, yeah, not a huge difference, except that in 4E, far more characters could voluntarily select abilities which worked out-of-turn, and very often those abilities were also powerful and useful (theoretically a good thing), so you saw it more often. Overall, in my experience, 4E ran a lot faster than 3.5E in combat (even than lower-level 3.5E), until you got into that higher-level range, at which point it gradually slowed to about the same unacceptably slow pace. [/QUOTE]
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Would Allowing Multiple Reactions Break The Game?
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