Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Would Allowing Multiple Reactions Break The Game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steampunkette" data-source="post: 8285428" data-attributes="member: 6796468"><p>I agree with [USER=10531]@see[/USER] and [USER=762]@Mort[/USER] on the use of the Reactive fighting style.</p><p></p><p>I'd also suggest creating Subclasses, Feats, and possible a whole class which allow a person one additional reaction per round.</p><p></p><p>Like a Blue Wizard subclass for a Ravnica Campaign that can use a Cantrip at it's lowest level as a reaction to another character casting a spell in an attempt to force a Concentration Check to complete casting the spell (DC 10 or 1/2 damage as normal). Even if they don't manage to stop the spell they still get that free cantrip.</p><p></p><p>Or a Psionics Class which gains a specific class feature that they can take 2 Reactions of any kind between their turns.</p><p></p><p>Or a feat which allows you to take a specific kind of reaction separate from their normal reaction use. Like move 5ft when someone moves adjacent to you, forcing them to either stop moving and be out of range or expend a teensy bit more movement to get adjacent to you.</p><p></p><p>Some different handful of narrowly defined ways to "Break" the 1 reaction between turns rule in specific, small, ways that allow you to measure the impact of it on your game.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8285428, member: 6796468"] I agree with [USER=10531]@see[/USER] and [USER=762]@Mort[/USER] on the use of the Reactive fighting style. I'd also suggest creating Subclasses, Feats, and possible a whole class which allow a person one additional reaction per round. Like a Blue Wizard subclass for a Ravnica Campaign that can use a Cantrip at it's lowest level as a reaction to another character casting a spell in an attempt to force a Concentration Check to complete casting the spell (DC 10 or 1/2 damage as normal). Even if they don't manage to stop the spell they still get that free cantrip. Or a Psionics Class which gains a specific class feature that they can take 2 Reactions of any kind between their turns. Or a feat which allows you to take a specific kind of reaction separate from their normal reaction use. Like move 5ft when someone moves adjacent to you, forcing them to either stop moving and be out of range or expend a teensy bit more movement to get adjacent to you. Some different handful of narrowly defined ways to "Break" the 1 reaction between turns rule in specific, small, ways that allow you to measure the impact of it on your game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Would Allowing Multiple Reactions Break The Game?
Top