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General Tabletop Discussion
*Dungeons & Dragons
Would Allowing Multiple Reactions Break The Game?
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<blockquote data-quote="ECMO3" data-source="post: 8608518" data-attributes="member: 7030563"><p>Yes it would and not because of front line fighters, but rather casters because the most powerful reactions are spells by far:</p><p></p><p>1. Cast a save or suck, then spam silvery Barbs over and over again until the target fails the save.</p><p></p><p>2. Use shield when you get hit by an arrow, then counterspell the cone of cold on the next turn and if that didn't work absorb elements to half the damage, then finally silvery barbs on the next arrow that manages to roll a crit to get through the shield.</p><p></p><p>3. A bladesinger with warcaster, casts Ashardalon Stride on herself, takes the dodge action, goes into melee and surrounds herself with opponents then uses disintegrate, psychic lance and banishement twice on the first four opponents that leave her reach.</p><p></p><p>Aside from the fact it would greatly unbalance the game in favor of casters it would also slow down combat tremendously.</p><p></p><p>Taking this kind of stuff away is one of the major improvements from other editions and is part of why this edition is so much more successful.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8608518, member: 7030563"] Yes it would and not because of front line fighters, but rather casters because the most powerful reactions are spells by far: 1. Cast a save or suck, then spam silvery Barbs over and over again until the target fails the save. 2. Use shield when you get hit by an arrow, then counterspell the cone of cold on the next turn and if that didn't work absorb elements to half the damage, then finally silvery barbs on the next arrow that manages to roll a crit to get through the shield. 3. A bladesinger with warcaster, casts Ashardalon Stride on herself, takes the dodge action, goes into melee and surrounds herself with opponents then uses disintegrate, psychic lance and banishement twice on the first four opponents that leave her reach. Aside from the fact it would greatly unbalance the game in favor of casters it would also slow down combat tremendously. Taking this kind of stuff away is one of the major improvements from other editions and is part of why this edition is so much more successful. [/QUOTE]
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Would Allowing Multiple Reactions Break The Game?
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