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Would an empire that has everything possibly need?
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<blockquote data-quote="BiggusGeekus" data-source="post: 343977" data-attributes="member: 1014"><p>Pssst! We import most of our oil from Canada, Mexico, and Venezuela (like around 80%+). I mention this not to bring politics to the forum, but rather to recognize the hard work of my fellow North Americans and cousins to the south.</p><p></p><p>But this doesn't answer your question.</p><p></p><p>1) Magic. Who says it's in the air? Why not make it a resource? You'll have to hammer out the game mechanics, but as a rough draft how about 10 spell levels being available in a standard 5X5 area per day. It recharges exactly at midnight. The spell levels can be "farmed" into coin-sized glowing objects via a third level spell. The spell would use up three levels, so each unit would store seven levels. The Empire would go through magic very quickly and need outlying areas to import these objects.</p><p></p><p>2) Gorgon's Blood. It's been kinda-sorta established that gorgon's blood can prevent scrying. Naturally this would lead to gorgon extinction or gorgon farms. Let's say the empire already killed off their naturally occuring gorgons (nice environmental sub theme here) and has to import gorgon's blood to keep the spying down.</p><p></p><p>3) People. This would be for an evil Empire. I'll leave the details of what happens to the people when they reach the Empire up to the imagination of the reader. However, I note that the <em>Book of Vile Darkness</em> is due to be released soon.</p><p></p><p>4) Stuff They Already Have. See <em>New Ideas From Dead Economists</em> by Todd Buchholz. There's an excelent bit on trade between Gilligan and the Skipper from "Gilligan's Island". Basically, just because the Empire CAN produce everything doesn't make it cheaper for them to do so.</p><p></p><p>5) Material Components. This is sort of an extended vesion of #2. But look at what you need to cast all those spells! What if that stuff is gone?</p><p></p><p>I hope this helps! Happy Gaming!</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 343977, member: 1014"] Pssst! We import most of our oil from Canada, Mexico, and Venezuela (like around 80%+). I mention this not to bring politics to the forum, but rather to recognize the hard work of my fellow North Americans and cousins to the south. But this doesn't answer your question. 1) Magic. Who says it's in the air? Why not make it a resource? You'll have to hammer out the game mechanics, but as a rough draft how about 10 spell levels being available in a standard 5X5 area per day. It recharges exactly at midnight. The spell levels can be "farmed" into coin-sized glowing objects via a third level spell. The spell would use up three levels, so each unit would store seven levels. The Empire would go through magic very quickly and need outlying areas to import these objects. 2) Gorgon's Blood. It's been kinda-sorta established that gorgon's blood can prevent scrying. Naturally this would lead to gorgon extinction or gorgon farms. Let's say the empire already killed off their naturally occuring gorgons (nice environmental sub theme here) and has to import gorgon's blood to keep the spying down. 3) People. This would be for an evil Empire. I'll leave the details of what happens to the people when they reach the Empire up to the imagination of the reader. However, I note that the [i]Book of Vile Darkness[/i] is due to be released soon. 4) Stuff They Already Have. See [i]New Ideas From Dead Economists[/i] by Todd Buchholz. There's an excelent bit on trade between Gilligan and the Skipper from "Gilligan's Island". Basically, just because the Empire CAN produce everything doesn't make it cheaper for them to do so. 5) Material Components. This is sort of an extended vesion of #2. But look at what you need to cast all those spells! What if that stuff is gone? I hope this helps! Happy Gaming! [/QUOTE]
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Would an empire that has everything possibly need?
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