Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Would blending rangers and barbarians fix what is wrong with barbarians?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DM-Rocco" data-source="post: 3432011" data-attributes="member: 14451"><p>I always thought that wierd about the 3.0/3.5 rules. You have a class, the Rogue, that gets arguably the five best combat feats ever (evasion, improved evasion, uncanny dodge, improved uncanny dodge and defensive roll) and they only get the second best attack in the game. Sure, they have sneak attack, but it always seemed a bit odd.</p><p></p><p>Anyway, in regards to the poster, the game is full of classes that where created with a broad brush. Take the Rogue again. In 1st edition, you could use just about any skill that they have listed in the 3.0/3.5 PHB and they increased every level. Now, even with a human and a starting INT of 18, a first level rogue with 13 skill points a level can't do it all. You are taking the rogue and focusing your skills in one certain area because you can't do it all with one class.</p><p></p><p>The same applies to the barbarian, the cleric, the fighter, the ranger, the wizard and so on. They are just generic versions of the class. You need to make them different by the way you role-play or, if you are looking for a class/rules way of fixing the problem, you need to take a prestige class. It sounds like this it what you really want because it doesn't sound from your opening statement that you are in settling differences with role-playing</p><p></p><p>I think you really just have a role-playing issue versus a class issue. Personally I liked the original edition of Unearthed Arcana that had the first barbarian in print. You got double you CON modifier in hit points and a bunch of other funs class features. The only thing that sucked was that you needed 500,000 XP to go from level 8 to 9 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>I once toughed it out to level 16 but retired that character when he kept getting level drained. Stupid 1st edition rules <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 3432011, member: 14451"] I always thought that wierd about the 3.0/3.5 rules. You have a class, the Rogue, that gets arguably the five best combat feats ever (evasion, improved evasion, uncanny dodge, improved uncanny dodge and defensive roll) and they only get the second best attack in the game. Sure, they have sneak attack, but it always seemed a bit odd. Anyway, in regards to the poster, the game is full of classes that where created with a broad brush. Take the Rogue again. In 1st edition, you could use just about any skill that they have listed in the 3.0/3.5 PHB and they increased every level. Now, even with a human and a starting INT of 18, a first level rogue with 13 skill points a level can't do it all. You are taking the rogue and focusing your skills in one certain area because you can't do it all with one class. The same applies to the barbarian, the cleric, the fighter, the ranger, the wizard and so on. They are just generic versions of the class. You need to make them different by the way you role-play or, if you are looking for a class/rules way of fixing the problem, you need to take a prestige class. It sounds like this it what you really want because it doesn't sound from your opening statement that you are in settling differences with role-playing I think you really just have a role-playing issue versus a class issue. Personally I liked the original edition of Unearthed Arcana that had the first barbarian in print. You got double you CON modifier in hit points and a bunch of other funs class features. The only thing that sucked was that you needed 500,000 XP to go from level 8 to 9 :( I once toughed it out to level 16 but retired that character when he kept getting level drained. Stupid 1st edition rules :D :p :lol: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Would blending rangers and barbarians fix what is wrong with barbarians?
Top