Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Would campaign skeletons address the lack of adventures for minor settings?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 7614800" data-attributes="member: 12731"><p>Not sure I see the point of mentioning me. </p><p></p><p>The only adventures I find worthy of my time are the lavishly detailed ones. Just because they come with flesh and skin doesn't mean I can't change things around. </p><p></p><p>What I can't get inspired by, though, is "adventure seeds". The bone cannot be bare, or the idea is useless. To me.</p><p></p><p>So you see, I've been invoked in a thread that's discussing the exact opposite of what I want. (Or, well, close to it. Yes, I am aware that the exact opposite of what I want is no adventure material at all. My point here is that you either go all the way or you might just as well not bother at all) </p><p></p><p>The best games IMHO are the ones that feel they have written with the express purpose of supporting a campaign adventure, ideally where that campaign adventure "tours" the game (not just geographically, but in themes, imagery and metaplot too). </p><p></p><p>Imagine, if you will, the authors of <em>Horror or the Orient Express</em> or <em>Masks of Nyarlathotep</em> writing their scenario <em>first</em>, and <em>only then</em> realized they had to come up with an rpg to run the scenario. An even better example is the <em>Enemy Within</em> for Warhammer Fantasy Role-Play. If you told me the game of WFRP was created just in order to run this campaign I would believe you - it gives you the definitive grand tour of everything that's great about the Old World (as well as, not coincidentally, the changes away from Fantasy Battle)! </p><p></p><p>So the common strategy of cashing in on rulebooks before bailing on the "line" leaves me cold. I can't use just rules In fact, rules come a dime a dozen. I already have dozens of rules engines. </p><p></p><p>And I'm seldom inspired just by a campaign world. I need a fully fleshed out vision of what the writers intend to happen in their world. Give me that and I can just maybe start creating side scenarios of my own.</p><p></p><p></p><p>What I <em>don't</em> have, however, is very many well-crafted meticulously-detailed atmosphere-oozing adventure campaigns. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7614800, member: 12731"] Not sure I see the point of mentioning me. The only adventures I find worthy of my time are the lavishly detailed ones. Just because they come with flesh and skin doesn't mean I can't change things around. What I can't get inspired by, though, is "adventure seeds". The bone cannot be bare, or the idea is useless. To me. So you see, I've been invoked in a thread that's discussing the exact opposite of what I want. (Or, well, close to it. Yes, I am aware that the exact opposite of what I want is no adventure material at all. My point here is that you either go all the way or you might just as well not bother at all) The best games IMHO are the ones that feel they have written with the express purpose of supporting a campaign adventure, ideally where that campaign adventure "tours" the game (not just geographically, but in themes, imagery and metaplot too). Imagine, if you will, the authors of [I]Horror or the Orient Express[/I] or [I]Masks of Nyarlathotep[/I] writing their scenario [I]first[/I], and [I]only then[/I] realized they had to come up with an rpg to run the scenario. An even better example is the [I]Enemy Within[/I] for Warhammer Fantasy Role-Play. If you told me the game of WFRP was created just in order to run this campaign I would believe you - it gives you the definitive grand tour of everything that's great about the Old World (as well as, not coincidentally, the changes away from Fantasy Battle)! So the common strategy of cashing in on rulebooks before bailing on the "line" leaves me cold. I can't use just rules In fact, rules come a dime a dozen. I already have dozens of rules engines. And I'm seldom inspired just by a campaign world. I need a fully fleshed out vision of what the writers intend to happen in their world. Give me that and I can just maybe start creating side scenarios of my own. What I [I]don't[/I] have, however, is very many well-crafted meticulously-detailed atmosphere-oozing adventure campaigns. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Would campaign skeletons address the lack of adventures for minor settings?
Top