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Would cards really be that bad?
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<blockquote data-quote="atom crash" data-source="post: 2706010" data-attributes="member: 22162"><p>I think WotC research shows that the bulk of gamers are occasional gamers rather than the subset that identifies itself as hardcore (buy-every-supplement) gamers. I fall somewhere in between; I buy many supplements but by no means all of them.</p><p></p><p>As it stands, I can make a character for the simple cost of $30 (PHB) or less (if I borrow my friend's PHB and then choose class, race, feats, skills, etc. from the SRD).</p><p></p><p>I'd be sorely upset if the game that I love changed such that I had to buy multiple random packs of cards in order to build a rogue with improved initiative and a shortsword or a dwarven fighter with power attack and cleave. I'd most likely continue to play D&D 3.5 and never buy a product for the newer version again. So WotC would lose me as a consumer. </p><p></p><p>Why? Because I can't afford to buy enough cards to ensure I get the basic range of options I want. And if I can't get the options I want, the game is not worth playing. Even if I could afford to buy that many cards, I wouldn't want to, because it would mean I would have to eat out less or buy less DVDs or CDs or go to fewer museums or art events or whatever. I'm a 30-something-year-old guy who doesn't want to spend my disposable income on playing cards, no matter what kind of cards they are. </p><p></p><p>The card game concept is cool, don't get me wrong. I love to play Munchkin with my gaming group. But I don't want the card game to replace the pen-and-paper game. In other words, a D&D-type card game would be fun, but I wouldn't want the card-based version to be the current supported incarnation of D&D.</p></blockquote><p></p>
[QUOTE="atom crash, post: 2706010, member: 22162"] I think WotC research shows that the bulk of gamers are occasional gamers rather than the subset that identifies itself as hardcore (buy-every-supplement) gamers. I fall somewhere in between; I buy many supplements but by no means all of them. As it stands, I can make a character for the simple cost of $30 (PHB) or less (if I borrow my friend's PHB and then choose class, race, feats, skills, etc. from the SRD). I'd be sorely upset if the game that I love changed such that I had to buy multiple random packs of cards in order to build a rogue with improved initiative and a shortsword or a dwarven fighter with power attack and cleave. I'd most likely continue to play D&D 3.5 and never buy a product for the newer version again. So WotC would lose me as a consumer. Why? Because I can't afford to buy enough cards to ensure I get the basic range of options I want. And if I can't get the options I want, the game is not worth playing. Even if I could afford to buy that many cards, I wouldn't want to, because it would mean I would have to eat out less or buy less DVDs or CDs or go to fewer museums or art events or whatever. I'm a 30-something-year-old guy who doesn't want to spend my disposable income on playing cards, no matter what kind of cards they are. The card game concept is cool, don't get me wrong. I love to play Munchkin with my gaming group. But I don't want the card game to replace the pen-and-paper game. In other words, a D&D-type card game would be fun, but I wouldn't want the card-based version to be the current supported incarnation of D&D. [/QUOTE]
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