Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Would cards really be that bad?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 2706082" data-attributes="member: 7635"><p>Now, as a version of D&D, your crazy.</p><p></p><p>As a spin off? Perhaps. </p><p></p><p>A simplified D&D-like game COULD be sold using a core book and decks. The core book tells you everything and gets you started. Cards contain monsters, spells, treasure and power-ups.</p><p></p><p>The main set (revised every 2 years) is what you need to get going. Cards don't become obsolete per se, but tournies use the latest or saction approved. expansions (2 a year) and new stuff around a theme (Frostburn, Eberron, Libris Mortis themed expansions, for example).</p><p></p><p>How do you play?</p><p></p><p>Characters are generated out of the book using pretty standard char-gen. There are races and classes (fighter, cleric, rogue, wizard) You then get a "hand" of cards based on your level. You can choose what cards you want out of your collection, with certain restrictions. </p><p></p><p>Cards are broken down into four types: Spells (one use magic effects), Monsters (foes and traps), Treasure (goodies) and Power-Ups (class abilities, feats, and one-shot abilities). DM's use All Four Types, players use Spell and Power Up (sold in PC/DM boosters?)</p><p></p><p>You have a hand of cards equal to 3 + your char level. PCs may select from spells or power-ups. </p><p></p><p>Each card has a requirement. This could be a race (elven silence), class (sneak attack), minimum level (fireball), or even alignment (evil strike). Don't meet that requirement? Can't use the item. Treasure has similar minimums. Thus, a cleric can use cure light wounds cards (min Clr1) but a rogue can't. The cleric can't use Cure Serious (Clr5) until he's 5th level.</p><p></p><p>Common abilities (cure spells, basic feats) are common. Useful but higher level are uncommon (spring atk, cone of cold). Powerful or high level are rare (vampire slayer, disintigrate). </p><p></p><p>DMs can tailor treasure cards and monsters to a dungeon or play them "randomly" buy using the monsters CR (on card) and treasure minimums as guidelines. </p><p></p><p>Most common actions use standard d20 reslolution (attacks, skill checks, saves). Cards only come when you want to do something heroic (power atk: all your attacks next round do double damage) or cast a spell (cure wounds: heal your allies 8+Clr level hp).</p><p></p><p>Hand regenerates at rest, so spellcasters and fighters BOTH have limited resources. </p><p></p><p>XP levels you up as normal and increases your hand to give you more spells or powerups. </p><p></p><p>Course, nothing stopping new rulebooks to introduce classes, settings, etc. A thriving trade/resell market for non-DMs would be great too. </p><p></p><p>Its a start, and probably has alot of kinks to iron out, but it IS possible to incorporate random cards into an RPG and still keep the game an RPG.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 2706082, member: 7635"] Now, as a version of D&D, your crazy. As a spin off? Perhaps. A simplified D&D-like game COULD be sold using a core book and decks. The core book tells you everything and gets you started. Cards contain monsters, spells, treasure and power-ups. The main set (revised every 2 years) is what you need to get going. Cards don't become obsolete per se, but tournies use the latest or saction approved. expansions (2 a year) and new stuff around a theme (Frostburn, Eberron, Libris Mortis themed expansions, for example). How do you play? Characters are generated out of the book using pretty standard char-gen. There are races and classes (fighter, cleric, rogue, wizard) You then get a "hand" of cards based on your level. You can choose what cards you want out of your collection, with certain restrictions. Cards are broken down into four types: Spells (one use magic effects), Monsters (foes and traps), Treasure (goodies) and Power-Ups (class abilities, feats, and one-shot abilities). DM's use All Four Types, players use Spell and Power Up (sold in PC/DM boosters?) You have a hand of cards equal to 3 + your char level. PCs may select from spells or power-ups. Each card has a requirement. This could be a race (elven silence), class (sneak attack), minimum level (fireball), or even alignment (evil strike). Don't meet that requirement? Can't use the item. Treasure has similar minimums. Thus, a cleric can use cure light wounds cards (min Clr1) but a rogue can't. The cleric can't use Cure Serious (Clr5) until he's 5th level. Common abilities (cure spells, basic feats) are common. Useful but higher level are uncommon (spring atk, cone of cold). Powerful or high level are rare (vampire slayer, disintigrate). DMs can tailor treasure cards and monsters to a dungeon or play them "randomly" buy using the monsters CR (on card) and treasure minimums as guidelines. Most common actions use standard d20 reslolution (attacks, skill checks, saves). Cards only come when you want to do something heroic (power atk: all your attacks next round do double damage) or cast a spell (cure wounds: heal your allies 8+Clr level hp). Hand regenerates at rest, so spellcasters and fighters BOTH have limited resources. XP levels you up as normal and increases your hand to give you more spells or powerups. Course, nothing stopping new rulebooks to introduce classes, settings, etc. A thriving trade/resell market for non-DMs would be great too. Its a start, and probably has alot of kinks to iron out, but it IS possible to incorporate random cards into an RPG and still keep the game an RPG. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Would cards really be that bad?
Top