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Would D&D be easier if...
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 2513834" data-attributes="member: 32740"><p>I'm not sure how you conclude that adding MORE information will make the game easier to play and learn rather than... less?</p><p> </p><p>If the current "simplified" Adventure Game isn't a good approach, my suggestion would be to simply provide "shortcuts" for new players to use - a fully fleshed out character "template" that has all the information a character would have from the Core Rules, but with a progression of feats, and increases to ability scores and skills laid out for the player so that they don't need to wade through mountains of information to try and make informed choices right from the start.</p><p>Check me if I'm wrong but the biggest problem that's going to be faced by new players is information overload. I don't see how having to choose between more classes will help given the incredible variety of characters possible with the 11 core classes.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 2513834, member: 32740"] I'm not sure how you conclude that adding MORE information will make the game easier to play and learn rather than... less? If the current "simplified" Adventure Game isn't a good approach, my suggestion would be to simply provide "shortcuts" for new players to use - a fully fleshed out character "template" that has all the information a character would have from the Core Rules, but with a progression of feats, and increases to ability scores and skills laid out for the player so that they don't need to wade through mountains of information to try and make informed choices right from the start. Check me if I'm wrong but the biggest problem that's going to be faced by new players is information overload. I don't see how having to choose between more classes will help given the incredible variety of characters possible with the 11 core classes. [/QUOTE]
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