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Would D&D be easier if...
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<blockquote data-quote="WayneLigon" data-source="post: 2583851" data-attributes="member: 3649"><p>Yeah, I need to clarify that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think you can still have options with less complexity.</p><p></p><p>I like the idea of one metamagic ability rather than five or six metamagic feats.</p><p></p><p>I like the idea of making some spells simple, some complex, and some exotic.</p><p></p><p>I like having one spell list for all the classes, but preserving that idea that some classes are better at using spells than others through the simple/complex/exotic system and the spell descriptor - much simpler than having a number of different spell lists.</p><p></p><p>I like the 'weaving' of spell levels and slots. It adds options without a large amount of verbage needed to explain the concept; I don't think it's appreciably more complex than the current system even though it gives you more options.</p><p></p><p>If I was doing a new edition, though, and wanted to toss Vancian magic, I'd go with the Blue Rose/True20 Arcana. Even less complex and more expandable, and takes up far less room. In fact, take the Blue Rose book, par down the setting to add a little more verbage on creatures and npc stats, add some select magic items and 'how to run the game' stuff, price it at about $20 and you'd just about have your perfect 4E right there.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 2583851, member: 3649"] Yeah, I need to clarify that :) I think you can still have options with less complexity. I like the idea of one metamagic ability rather than five or six metamagic feats. I like the idea of making some spells simple, some complex, and some exotic. I like having one spell list for all the classes, but preserving that idea that some classes are better at using spells than others through the simple/complex/exotic system and the spell descriptor - much simpler than having a number of different spell lists. I like the 'weaving' of spell levels and slots. It adds options without a large amount of verbage needed to explain the concept; I don't think it's appreciably more complex than the current system even though it gives you more options. If I was doing a new edition, though, and wanted to toss Vancian magic, I'd go with the Blue Rose/True20 Arcana. Even less complex and more expandable, and takes up far less room. In fact, take the Blue Rose book, par down the setting to add a little more verbage on creatures and npc stats, add some select magic items and 'how to run the game' stuff, price it at about $20 and you'd just about have your perfect 4E right there. [/QUOTE]
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