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Would D&D be easier if...
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<blockquote data-quote="William Ronald" data-source="post: 2584887" data-attributes="member: 426"><p>I think that WotC might consider a Basic Set that introduces players to the game, and perhaps covers a small range of levels. (Perhaps the first five or at most the first ten levels. The first five levels should suffice to give players a taste of the larger game. The PCs can still do many remarkable things -- from curing disease to casting fireballs to defeating deadly foes -- in a five level range.) I think that one of the reasons why the D&D Basic/Expert/ sets and other sets were not reintroduced is to not have a game that is competing with the main product. I think that one of TSR's greatest failures was in splitting a market with competing settings. So, perhaps it is understandable that WoTC might not want to split the market.</p><p></p><p>However, I think it may be possible to create an introductory version of the game that is complementary with the Core Rules. I think an introductory version might provide people an entry into gaming that can allow people to determine if they want to commit to a larger rules set. Most players only need the PHB and some dice.</p><p></p><p>Possibly such a product might have extensive online support, as well as information about what to do when your characters have hit the top level supported by the set. (There is also some talk about an introductuory game in the Attracting People to Gaming -- Ideas and Strategies link in my sig.)</p></blockquote><p></p>
[QUOTE="William Ronald, post: 2584887, member: 426"] I think that WotC might consider a Basic Set that introduces players to the game, and perhaps covers a small range of levels. (Perhaps the first five or at most the first ten levels. The first five levels should suffice to give players a taste of the larger game. The PCs can still do many remarkable things -- from curing disease to casting fireballs to defeating deadly foes -- in a five level range.) I think that one of the reasons why the D&D Basic/Expert/ sets and other sets were not reintroduced is to not have a game that is competing with the main product. I think that one of TSR's greatest failures was in splitting a market with competing settings. So, perhaps it is understandable that WoTC might not want to split the market. However, I think it may be possible to create an introductory version of the game that is complementary with the Core Rules. I think an introductory version might provide people an entry into gaming that can allow people to determine if they want to commit to a larger rules set. Most players only need the PHB and some dice. Possibly such a product might have extensive online support, as well as information about what to do when your characters have hit the top level supported by the set. (There is also some talk about an introductuory game in the Attracting People to Gaming -- Ideas and Strategies link in my sig.) [/QUOTE]
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