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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Would eliminating almost all Opportunity Attacks speed combat up?
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<blockquote data-quote="Rune" data-source="post: 5412515" data-attributes="member: 67"><p>Some, I suppose, but you would be enhancing the striker role (which is mobile), while devaluing the defender role (significantly, in the case of the fighter).</p><p></p><p></p><p></p><p>Do you usually find Opportunity Attacks taking the bulk of your game-time? In my experience, they influence tactics on the battlefield, but don't take that long to resolve (although, if your intent is a more fluid battle-field, this definitely should help).</p><p></p><p></p><p></p><p>Those extra attacks <em>can</em> do a <em>lot</em> of extra damage if your leader(s) are buffing defenders properly, especially at higher levels. And don't forget, every roll is one more chance to crit (which some characters are built around).</p><p></p><p>With all that in mind, if you really want to speed such attacks up, some, anyway, you could simply give out the average melee basic damage (like a minion) for each opportunity attack (this could be recorded on the character sheet. (Although, I reiterate, this devalues the crit-build character.)</p><p></p><p>You could streamline even further by making this auto-damage (although this <em>over</em>-powers the fighter, who also <em>stops</em> a creature on a successful opportunity attack.</p><p></p><p>Personally, I don't like either of those options. If I was going to eliminate/streamline opportunity attacks, I'd do it selectively:</p><p></p><p>Defenders, Soldiers, and <em>Maybe</em> Brutes would still get to use them. No one else would. (This would negatively affect melee-leaders and melee-strikers, but they would benefit so much from most monsters lacking opportunity attacks that I think it would balance out.)</p></blockquote><p></p>
[QUOTE="Rune, post: 5412515, member: 67"] Some, I suppose, but you would be enhancing the striker role (which is mobile), while devaluing the defender role (significantly, in the case of the fighter). Do you usually find Opportunity Attacks taking the bulk of your game-time? In my experience, they influence tactics on the battlefield, but don't take that long to resolve (although, if your intent is a more fluid battle-field, this definitely should help). Those extra attacks [i]can[/i] do a [i]lot[/i] of extra damage if your leader(s) are buffing defenders properly, especially at higher levels. And don't forget, every roll is one more chance to crit (which some characters are built around). With all that in mind, if you really want to speed such attacks up, some, anyway, you could simply give out the average melee basic damage (like a minion) for each opportunity attack (this could be recorded on the character sheet. (Although, I reiterate, this devalues the crit-build character.) You could streamline even further by making this auto-damage (although this [i]over[/i]-powers the fighter, who also [i]stops[/i] a creature on a successful opportunity attack. Personally, I don't like either of those options. If I was going to eliminate/streamline opportunity attacks, I'd do it selectively: Defenders, Soldiers, and [i]Maybe[/i] Brutes would still get to use them. No one else would. (This would negatively affect melee-leaders and melee-strikers, but they would benefit so much from most monsters lacking opportunity attacks that I think it would balance out.) [/QUOTE]
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Would eliminating almost all Opportunity Attacks speed combat up?
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