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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Would eliminating almost all Opportunity Attacks speed combat up?
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<blockquote data-quote="PeBiHa" data-source="post: 5412530" data-attributes="member: 6667071"><p>It would change things a lot and while it might speed up combat, there are some consequences to consider. </p><p></p><p>Some builds might become far stronger. The Charging Barbarian will become a powerhouse, being able to leave melee without having to worry about getting attacked and then reengaging. Yes, any charger build will benefit greatly from this. Archer rangers can simply walk into melee and shoot enemies in the face with a bonus, because they're the closest. Warlock can more easily walk around on the board, spreading their curses and walking at least 3 squares to make sure they get full benefit from Shadow Walk. </p><p></p><p>Ranged characters will also feel the love, since they can now be engaged in melee, without having to worry about casting their spells if an enemy stands adjacent. And you can always just walk out of the melee on your turn, without having to worry about trying to find a way to shift far enough away or use some teleport or similarly. On the other hand these rules will also make it more dangerous to be a ranged character, since enemies can walk past your front lines and deliver pain.</p><p></p><p>Enemy artillery will be even more powerful/dangerous, since you can no longer rely on simply getting a character up next to them and then ensure that they can't unleas mass destruction. Instead that character might just end up eating an arrow in the eye.</p><p></p><p>A lot of utility powers will be made useless. Shift in general is no longer worth building your character around, because you can simply walk.</p><p></p><p>On the other hand there are also some characters that really get to suffer under such rules. The first and most obvious is the Artful Dodger Rogue, since they are built up around their good AC against opportunity attacks to maneuver around the battlefield. But the highly mobile Monk may also feel the pain hammer (since their probably best power has the movement effect of shifting, and most of their movement techniques involve some short of shifting.</p><p></p><p>So before implementing such changes, consider the consequences carefully and adjust accordingly.</p></blockquote><p></p>
[QUOTE="PeBiHa, post: 5412530, member: 6667071"] It would change things a lot and while it might speed up combat, there are some consequences to consider. Some builds might become far stronger. The Charging Barbarian will become a powerhouse, being able to leave melee without having to worry about getting attacked and then reengaging. Yes, any charger build will benefit greatly from this. Archer rangers can simply walk into melee and shoot enemies in the face with a bonus, because they're the closest. Warlock can more easily walk around on the board, spreading their curses and walking at least 3 squares to make sure they get full benefit from Shadow Walk. Ranged characters will also feel the love, since they can now be engaged in melee, without having to worry about casting their spells if an enemy stands adjacent. And you can always just walk out of the melee on your turn, without having to worry about trying to find a way to shift far enough away or use some teleport or similarly. On the other hand these rules will also make it more dangerous to be a ranged character, since enemies can walk past your front lines and deliver pain. Enemy artillery will be even more powerful/dangerous, since you can no longer rely on simply getting a character up next to them and then ensure that they can't unleas mass destruction. Instead that character might just end up eating an arrow in the eye. A lot of utility powers will be made useless. Shift in general is no longer worth building your character around, because you can simply walk. On the other hand there are also some characters that really get to suffer under such rules. The first and most obvious is the Artful Dodger Rogue, since they are built up around their good AC against opportunity attacks to maneuver around the battlefield. But the highly mobile Monk may also feel the pain hammer (since their probably best power has the movement effect of shifting, and most of their movement techniques involve some short of shifting. So before implementing such changes, consider the consequences carefully and adjust accordingly. [/QUOTE]
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Would eliminating almost all Opportunity Attacks speed combat up?
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