Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Would "elite characters" work?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dykstrav" data-source="post: 5150279" data-attributes="member: 40522"><p>Not quite what I had in mind, DragoonLance, but it's a neat read anyway.</p><p></p><p>Let me share with you some more of what I had in mind--why I think the concept could be neat and worth trying to work out.</p><p></p><p>First off, I wouldn't want to make it as complicated as creating gestalt characters. I don't really want to load down characters with more in-play options (I think 4E plays slower because of in-play options already). I want them to just have more access to the things they already have.</p><p></p><p>Second, I'd like it to be as quick and painless as possible. Ideally, the rules could be used interchangeably as the DM sees fit. The DM could announce at the start of a session if the group is playing by "standard" characters or "elite" characters for that session, based on attendance and the like. The only math they should have to do is doubling their hit points, which should be quick and easy, even to do in your head.</p><p></p><p>Third, I'd like the system to allow a single "elite" character to be completely interchangeable with standard characters. For small groups, some players like to play two characters--some don't. Say that we have three players. Two of them could play standard characters and a companion character, while the last player could play an elite character. I'd like to have that option available.</p><p></p><p>Given these caveats, it makes more sense (to me, anyway) to change the way characters access their powers, rather than change the basics of their power selection, feats, class features and the like. Unfortunately, giving an elite character more hit points is the only way I can see to give a single character the staying power of two separate characters. Perhaps giving elite characters more access to their healing surges would also work, but they'd need more healing surges to compensate. I think there is room to experiment.</p><p></p><p>I've also heard the sentiment echoed of constraining design to compensate for a small party. This is a legitimate approach. It'd certainly make your encounters go by faster since fewer creatures involved means fewer actions going on in a round. This option is unpalatable to me for 4E, however. One of 4E's big features is the design to accommodate encounters with multiple creatures. If you take this feature out, I think that you're removing one of 4E's big selling points.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 5150279, member: 40522"] Not quite what I had in mind, DragoonLance, but it's a neat read anyway. Let me share with you some more of what I had in mind--why I think the concept could be neat and worth trying to work out. First off, I wouldn't want to make it as complicated as creating gestalt characters. I don't really want to load down characters with more in-play options (I think 4E plays slower because of in-play options already). I want them to just have more access to the things they already have. Second, I'd like it to be as quick and painless as possible. Ideally, the rules could be used interchangeably as the DM sees fit. The DM could announce at the start of a session if the group is playing by "standard" characters or "elite" characters for that session, based on attendance and the like. The only math they should have to do is doubling their hit points, which should be quick and easy, even to do in your head. Third, I'd like the system to allow a single "elite" character to be completely interchangeable with standard characters. For small groups, some players like to play two characters--some don't. Say that we have three players. Two of them could play standard characters and a companion character, while the last player could play an elite character. I'd like to have that option available. Given these caveats, it makes more sense (to me, anyway) to change the way characters access their powers, rather than change the basics of their power selection, feats, class features and the like. Unfortunately, giving an elite character more hit points is the only way I can see to give a single character the staying power of two separate characters. Perhaps giving elite characters more access to their healing surges would also work, but they'd need more healing surges to compensate. I think there is room to experiment. I've also heard the sentiment echoed of constraining design to compensate for a small party. This is a legitimate approach. It'd certainly make your encounters go by faster since fewer creatures involved means fewer actions going on in a round. This option is unpalatable to me for 4E, however. One of 4E's big features is the design to accommodate encounters with multiple creatures. If you take this feature out, I think that you're removing one of 4E's big selling points. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Would "elite characters" work?
Top