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Would handing your party 1,000 gp at character creation break your game?
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<blockquote data-quote="Blue" data-source="post: 8333901" data-attributes="member: 20564"><p>One of the groups I'm running are agents of the crown. I gave them any mundane gear they wanted for starting, including 1500gp Plate, and up to two healing potions. Plus they can requisition stuff like horses and things.</p><p></p><p>Least murder-hobo campaign I've ever run - they aren't in it for the loot, they are in it to do the right thing.</p><p></p><p>Bit more transparency - there are artifact masks that the Imperium made at it's peak centuries before that spend most time slumbering. But occasionally wake when a compatible personality is found. If the person is willing to serve the Imperium, they become Maskbearers who are investigators, commanders, justicars, troubleshooters for the Imperium. So the PCs were the first large cluster of awakenings in several generations and it was decided by the Child-Empress to keep them together. So they started with whatever mundane equipment they wanted, ability to requisition what they need, and a magic item that starts without powers but will grow over levels with them.</p><p></p><p>It was great that 1st level wasn't the so-fragile "fantasy Vietnam". Out of the missions offered the PCs zeroed in immediately on what was the most trouble to the Imperium, which also meant the most dangerous. Because they were mroe resilient than the normal low level PCs, and were also Important before they were Powerful so a bunch more types of adventures opened up.</p></blockquote><p></p>
[QUOTE="Blue, post: 8333901, member: 20564"] One of the groups I'm running are agents of the crown. I gave them any mundane gear they wanted for starting, including 1500gp Plate, and up to two healing potions. Plus they can requisition stuff like horses and things. Least murder-hobo campaign I've ever run - they aren't in it for the loot, they are in it to do the right thing. Bit more transparency - there are artifact masks that the Imperium made at it's peak centuries before that spend most time slumbering. But occasionally wake when a compatible personality is found. If the person is willing to serve the Imperium, they become Maskbearers who are investigators, commanders, justicars, troubleshooters for the Imperium. So the PCs were the first large cluster of awakenings in several generations and it was decided by the Child-Empress to keep them together. So they started with whatever mundane equipment they wanted, ability to requisition what they need, and a magic item that starts without powers but will grow over levels with them. It was great that 1st level wasn't the so-fragile "fantasy Vietnam". Out of the missions offered the PCs zeroed in immediately on what was the most trouble to the Imperium, which also meant the most dangerous. Because they were mroe resilient than the normal low level PCs, and were also Important before they were Powerful so a bunch more types of adventures opened up. [/QUOTE]
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Would handing your party 1,000 gp at character creation break your game?
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