Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Would I be missing the point if I gave the Adept class higher spell levels?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Noumenon" data-source="post: 4859841" data-attributes="member: 70102"><p>I <strong>was</strong> worried about too much loot. A wand for a second level spell is 4500 gp, a ninth level treasure. I'd have to go with scrolls. The reason I haven't is I feared the caster level check rules, and I didn't want to encourage my PCs to go out and buy high level spell scrolls to solve everything. (In this case I'd have to give out two or three wands, because I am planning on one or two of the boats getting sunk by the shipboard catapult or otherwise blowed up.)</p><p></p><p>I know where you're coming from when you say "just give him the spell." I'd have few qualms with the idea of just homebrewing a monster that went along on the boat and chewed through wood, for example. </p><p></p><p>I just don't want to do either of those things yet because I'm not just trying to build fun encounters, I'm trying to have fun myself, and what's fun for me right now is exploring and mastering the rules. I like building all the druids as though I were creating PCs whose job was to be ocean raiders, and picking wild shape and stuff like that is fun because I've never gotten to actually play a druid myself. I like the optimization problem of "you want to make a fun running battle with five boats full of goblins against a caravel, but you only get to use the spells you can afford and still have an EL of 6." But then there's some rules I don't like optimizing within because they don't make sense to me, like these lame Adepts.</p><p></p><p></p><p></p><p>You're probably right... a lot of fights I'd hardly care if the creature was a first level with 4 HP as long as I got access to that one Haste or Fog Cloud to make the encounter special.</p><p></p><p>You know, it's not really the same as the fifteen-minute adventuring day when an NPC blows all his spells, two reasons. One, the next couple encounters probably won't have spell users at all, so you get the same total magic. Two, a party is four times as strong as an NPC. So when a wizard blows his spells, it becomes a total wipeout. When an NPC blows his spells, it just makes the encounter actually worth playing out.</p></blockquote><p></p>
[QUOTE="Noumenon, post: 4859841, member: 70102"] I [b]was[/b] worried about too much loot. A wand for a second level spell is 4500 gp, a ninth level treasure. I'd have to go with scrolls. The reason I haven't is I feared the caster level check rules, and I didn't want to encourage my PCs to go out and buy high level spell scrolls to solve everything. (In this case I'd have to give out two or three wands, because I am planning on one or two of the boats getting sunk by the shipboard catapult or otherwise blowed up.) I know where you're coming from when you say "just give him the spell." I'd have few qualms with the idea of just homebrewing a monster that went along on the boat and chewed through wood, for example. I just don't want to do either of those things yet because I'm not just trying to build fun encounters, I'm trying to have fun myself, and what's fun for me right now is exploring and mastering the rules. I like building all the druids as though I were creating PCs whose job was to be ocean raiders, and picking wild shape and stuff like that is fun because I've never gotten to actually play a druid myself. I like the optimization problem of "you want to make a fun running battle with five boats full of goblins against a caravel, but you only get to use the spells you can afford and still have an EL of 6." But then there's some rules I don't like optimizing within because they don't make sense to me, like these lame Adepts. You're probably right... a lot of fights I'd hardly care if the creature was a first level with 4 HP as long as I got access to that one Haste or Fog Cloud to make the encounter special. You know, it's not really the same as the fifteen-minute adventuring day when an NPC blows all his spells, two reasons. One, the next couple encounters probably won't have spell users at all, so you get the same total magic. Two, a party is four times as strong as an NPC. So when a wizard blows his spells, it becomes a total wipeout. When an NPC blows his spells, it just makes the encounter actually worth playing out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Would I be missing the point if I gave the Adept class higher spell levels?
Top