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Would I be missing the point if I gave the Adept class higher spell levels?
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<blockquote data-quote="Noumenon" data-source="post: 4859859" data-attributes="member: 70102"><p>It seems like the problem is this: high level spells are too good to give them out at low CR even if you only get one. So maybe the answer is to do the opposite of what Mustrum suggested before: Give adepts the high level spells, but give them lousy save DCs and low caster levels. Now they'll fire off lightning bolts, but the PCs will mostly live (and feel good about it); they'll have access to haste, but not for the whole clan; they can wood shape, but not enough to flood the whole ship. They can summon that bad ass Nature's Ally III, but it only stays for two rounds... I think that would really meet my coolness needs without overwhelming the party.</p><p></p><p></p><p></p><p>I can represent a weaker, nonsuperheroic cleric by giving him three fewer levels of cleric than the party has, or by making him an adept the same level as the party. If I compare the two solutions, it looks like the purpose of adepts is to make weak NPCs who have more hit points and a higher CR than simply deleveled PC classes. And of course to make first-level wizards with CR 1/2. It's weird.</p></blockquote><p></p>
[QUOTE="Noumenon, post: 4859859, member: 70102"] It seems like the problem is this: high level spells are too good to give them out at low CR even if you only get one. So maybe the answer is to do the opposite of what Mustrum suggested before: Give adepts the high level spells, but give them lousy save DCs and low caster levels. Now they'll fire off lightning bolts, but the PCs will mostly live (and feel good about it); they'll have access to haste, but not for the whole clan; they can wood shape, but not enough to flood the whole ship. They can summon that bad ass Nature's Ally III, but it only stays for two rounds... I think that would really meet my coolness needs without overwhelming the party. I can represent a weaker, nonsuperheroic cleric by giving him three fewer levels of cleric than the party has, or by making him an adept the same level as the party. If I compare the two solutions, it looks like the purpose of adepts is to make weak NPCs who have more hit points and a higher CR than simply deleveled PC classes. And of course to make first-level wizards with CR 1/2. It's weird. [/QUOTE]
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Would I be missing the point if I gave the Adept class higher spell levels?
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