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Would I break D&D if I gave 6 extra skill points to all per level?
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<blockquote data-quote="Felnar" data-source="post: 3428772" data-attributes="member: 30971"><p>Please clarify, </p><p>does this mean cross-class skills dont cost 2 per rank, or</p><p>does this mean cross-class skills arent limited to half ranks,</p><p>or both?</p><p></p><p>i dont agree. the full rogue loses a lot of ground against the multiclass rogue</p><p>this system is very similar to the "feat a level" houserule (which makes multclassing fighter even less appealing), at least extra skill points would still require multiclassing to get trapfinding</p><p></p><p>One of 3ed's best points is its multiclassing system. Last level your character had problems getting ambushed? Take a level of rogue or ranger and get spot/listen. Need some elemental damage for those high DR creatures? Get some spells with a level of wizard. Etc</p><p></p><p>The goal behind many houserules, like this one or "feat a level", seems to be the desire to have lots of skills like a rogue or lots of cool feats like a fighter, but without slowing progression in their "real class" (eg. wizard, cleric, barb, etc)</p><p></p><p>this is the real benefit of such a system, expanding the types of characters possible, without creating a dozen new base classes. IMO, this system steps on too many toes to do it.</p></blockquote><p></p>
[QUOTE="Felnar, post: 3428772, member: 30971"] Please clarify, does this mean cross-class skills dont cost 2 per rank, or does this mean cross-class skills arent limited to half ranks, or both? i dont agree. the full rogue loses a lot of ground against the multiclass rogue this system is very similar to the "feat a level" houserule (which makes multclassing fighter even less appealing), at least extra skill points would still require multiclassing to get trapfinding One of 3ed's best points is its multiclassing system. Last level your character had problems getting ambushed? Take a level of rogue or ranger and get spot/listen. Need some elemental damage for those high DR creatures? Get some spells with a level of wizard. Etc The goal behind many houserules, like this one or "feat a level", seems to be the desire to have lots of skills like a rogue or lots of cool feats like a fighter, but without slowing progression in their "real class" (eg. wizard, cleric, barb, etc) this is the real benefit of such a system, expanding the types of characters possible, without creating a dozen new base classes. IMO, this system steps on too many toes to do it. [/QUOTE]
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Would I break D&D if I gave 6 extra skill points to all per level?
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