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General Tabletop Discussion
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Would I break D&D if I gave 6 extra skill points to all per level?
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<blockquote data-quote="Jondor_Battlehammer" data-source="post: 3429160" data-attributes="member: 5335"><p>6 is WAY too much. I might suggest that 2 wouldn't be bad, and dropping the 2for1 on cross class skills alone would see a big boost in more diverse skill selection. A 10th level fighter with 5 ranks in Spot (for 5 skill points), Alertness, since he can afford the feat, and a decent Wis will be able to spot things quite well, without invalidating a 10h level Rogue with a maxed hide skill and high Dex.</p><p></p><p>In my campaign, I grant +2 skill points per level, give all skills at a 1for1 basis, and cap cross class skills at level, with class skills capping at level+3. It hasn't broken my game, and my friends seem to like it, but I havn't seen a massive difference in skill selections, with the exception of Knowledge skills being taken more often. This approch may well damage some games, though.</p></blockquote><p></p>
[QUOTE="Jondor_Battlehammer, post: 3429160, member: 5335"] 6 is WAY too much. I might suggest that 2 wouldn't be bad, and dropping the 2for1 on cross class skills alone would see a big boost in more diverse skill selection. A 10th level fighter with 5 ranks in Spot (for 5 skill points), Alertness, since he can afford the feat, and a decent Wis will be able to spot things quite well, without invalidating a 10h level Rogue with a maxed hide skill and high Dex. In my campaign, I grant +2 skill points per level, give all skills at a 1for1 basis, and cap cross class skills at level, with class skills capping at level+3. It hasn't broken my game, and my friends seem to like it, but I havn't seen a massive difference in skill selections, with the exception of Knowledge skills being taken more often. This approch may well damage some games, though. [/QUOTE]
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Would I break D&D if I gave 6 extra skill points to all per level?
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