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Would I break D&D if I gave 6 extra skill points to all per level?
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<blockquote data-quote="Emirikol" data-source="post: 3429968" data-attributes="member: 10638"><p>So, I quizzed my players what they've been doing with their characters. </p><p></p><p>Since all skills are class skills for all characters (allowing more background character customization), they indicated the following:</p><p>a) They like it. </p><p></p><p>b) Everyone felt that tumble and spot were very valuable skills, but nobody had maxed them out except for the rogue</p><p></p><p>c) They felt that certain skills may "lean" towards a class, there were NONE that anyone felt that couldn't be justified for ANY class. For example, disable device, open locks and pick pockets were obviously rogue skills but that it wouldn't be hard to justify for any character out there; especially considering that the rogue is no longer a "THIEF" according to the rules...same for assassin-type skills.</p><p></p><p>Now, back to the original quandry: whether or not to add additional skill points between levels to make up for a slower rate of advancement and "loot" in the game. We already essentially have "racial" skills that allow for some advancement (e.g. Himiliean Vendhyans have better hide/climb/survival when in mountian terrain, etc.), but I"m talking about a full 6 points between levels.</p><p></p><p></p><p>Are "skill points" all that make up a rogue? Surely there has to more than that to them.</p><p></p><p></p><p>Any of you done this before?</p><p></p><p>jh</p></blockquote><p></p>
[QUOTE="Emirikol, post: 3429968, member: 10638"] So, I quizzed my players what they've been doing with their characters. Since all skills are class skills for all characters (allowing more background character customization), they indicated the following: a) They like it. b) Everyone felt that tumble and spot were very valuable skills, but nobody had maxed them out except for the rogue c) They felt that certain skills may "lean" towards a class, there were NONE that anyone felt that couldn't be justified for ANY class. For example, disable device, open locks and pick pockets were obviously rogue skills but that it wouldn't be hard to justify for any character out there; especially considering that the rogue is no longer a "THIEF" according to the rules...same for assassin-type skills. Now, back to the original quandry: whether or not to add additional skill points between levels to make up for a slower rate of advancement and "loot" in the game. We already essentially have "racial" skills that allow for some advancement (e.g. Himiliean Vendhyans have better hide/climb/survival when in mountian terrain, etc.), but I"m talking about a full 6 points between levels. Are "skill points" all that make up a rogue? Surely there has to more than that to them. Any of you done this before? jh [/QUOTE]
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Would I break D&D if I gave 6 extra skill points to all per level?
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