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<blockquote data-quote="Cor_Malek" data-source="post: 5333888" data-attributes="member: 91608"><p>I often encountered players like that. Just as fans of heavy RP have some downtime in combat, you will have some outside of combat, that's all.</p><p></p><p>And regardless of system there's a lot of character concepts with which it'd make sense for someone to be withdrawn:</p><p>- barbarians string to mind as naturals in it. Ex-slave joined some adventurers because that allows him to kill stuff without being thrown into prison (they get angry around here for killing barman's).</p><p>- a wizard, druid or cleric who was asked by superior to stick with given group and watch them closely. He'd rather be furthering his studies, so he farts in general direction of non-live threatening situations</p><p>- a rogue who decided that prying chests and doors open for a party of adventurers is much more profitable than nicking purses. Doesn't meen he shed his class hate Adventurers are the guys you're supposed to rip off with 5gp per night in tavern and re-selling something they just sold you by accident for x5 the price.</p><p>- a ranger who was always a sole trapper. He now needs very rare pelts, and he cannot obtain them in ways other than sticking with the group.</p><p>- a savant sorcerer</p><p></p><p>I think I got all of them? Each can have a short and known thing they do outside of combat. The ranger would be skinning or otherwise taking care of pelts, the wizard would be finally able to focus on his books, the cleric would be praying, etc.</p></blockquote><p></p>
[QUOTE="Cor_Malek, post: 5333888, member: 91608"] I often encountered players like that. Just as fans of heavy RP have some downtime in combat, you will have some outside of combat, that's all. And regardless of system there's a lot of character concepts with which it'd make sense for someone to be withdrawn: - barbarians string to mind as naturals in it. Ex-slave joined some adventurers because that allows him to kill stuff without being thrown into prison (they get angry around here for killing barman's). - a wizard, druid or cleric who was asked by superior to stick with given group and watch them closely. He'd rather be furthering his studies, so he farts in general direction of non-live threatening situations - a rogue who decided that prying chests and doors open for a party of adventurers is much more profitable than nicking purses. Doesn't meen he shed his class hate Adventurers are the guys you're supposed to rip off with 5gp per night in tavern and re-selling something they just sold you by accident for x5 the price. - a ranger who was always a sole trapper. He now needs very rare pelts, and he cannot obtain them in ways other than sticking with the group. - a savant sorcerer I think I got all of them? Each can have a short and known thing they do outside of combat. The ranger would be skinning or otherwise taking care of pelts, the wizard would be finally able to focus on his books, the cleric would be praying, etc. [/QUOTE]
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