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Would it be disruptive to allow everyone spontaneous spells?
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<blockquote data-quote="Varianor Abroad" data-source="post: 1287774" data-attributes="member: 12425"><p>I'm looking into converting my D&D 3.25 PBMB game to use spontaneous casting a la Arcana Unearthed. (Naturally.) The one area where AU limits powers of the casters and D&D doesn't is in the simple vs. complex spells. Everyone uses the same list, but only magisters get automatic access to all complex spells, which includes most of the powerful ones that don't require a feat just to use.</p><p></p><p>So the way I'm thinking of approaching this for D&D is to have a "basic" list of those spells common for all classes, and then class specific lists for each caster. This gets slightly painful to figure out because it's a lot of work, but it's an interesting exercise. Basically, the cleric has "divine" spells instead of complex, the druid has "nature" spells, the ranger has certain nature spells by descriptor, and the paladin has certain divine spells. I'll retain any spells unique to a class to add some flavor to it. A few spells will probably be eliminated. Some spells (such as Miracle) will probably become Exotic spells just to limit them. (If that doesn't work for your game, that's cool, just leave them on the list where they are.)</p><p></p><p>Again, one of the real issues comes down to bards. They need something to boost them up because their flexibility in casting is one of their only assets. (I've played one several times in 3.0.) The first thing is to expand the list of bard only spells, the "musical" list. I'm thinking of adding materials from other supplements to do this. Giving them more options when other PCs don't get them gives them more "value." The second thing that I'm thinking of doing for bards is to really boost their "spells readied." In Arcana Unearthed, you get about more spells readied than spells per day that you can cast, but not a lot more. So I'm thinking of giving bards a <strong>lot </strong> of spells readied.</p></blockquote><p></p>
[QUOTE="Varianor Abroad, post: 1287774, member: 12425"] I'm looking into converting my D&D 3.25 PBMB game to use spontaneous casting a la Arcana Unearthed. (Naturally.) The one area where AU limits powers of the casters and D&D doesn't is in the simple vs. complex spells. Everyone uses the same list, but only magisters get automatic access to all complex spells, which includes most of the powerful ones that don't require a feat just to use. So the way I'm thinking of approaching this for D&D is to have a "basic" list of those spells common for all classes, and then class specific lists for each caster. This gets slightly painful to figure out because it's a lot of work, but it's an interesting exercise. Basically, the cleric has "divine" spells instead of complex, the druid has "nature" spells, the ranger has certain nature spells by descriptor, and the paladin has certain divine spells. I'll retain any spells unique to a class to add some flavor to it. A few spells will probably be eliminated. Some spells (such as Miracle) will probably become Exotic spells just to limit them. (If that doesn't work for your game, that's cool, just leave them on the list where they are.) Again, one of the real issues comes down to bards. They need something to boost them up because their flexibility in casting is one of their only assets. (I've played one several times in 3.0.) The first thing is to expand the list of bard only spells, the "musical" list. I'm thinking of adding materials from other supplements to do this. Giving them more options when other PCs don't get them gives them more "value." The second thing that I'm thinking of doing for bards is to really boost their "spells readied." In Arcana Unearthed, you get about more spells readied than spells per day that you can cast, but not a lot more. So I'm thinking of giving bards a [B]lot [/B] of spells readied. [/QUOTE]
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Would it be disruptive to allow everyone spontaneous spells?
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