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Would it be mean for me to have Potions of Inflict Serious Wounds as treasure?
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<blockquote data-quote="Zephyrus" data-source="post: 2705566" data-attributes="member: 8728"><p>I half skimmed through some of the latter posts so I might have missed it if someone said it... but... wouldent attacking the illusionist and injuring them constitute interacting with the illusion and thus affording them a save to disbelive or similar? </p><p></p><p>This could be one way you could make the encounter not as bad as thet party might realize that he's undead and drinking potions that 'appear' to heal him (when they later find out he's undead and he was doing a good job of masking his actions to make him appear 'living inclined') then that should give the players a sufficient chance of discovering somethings fishy with the potions. </p><p></p><p>If your concerned, secreatly change the strength of the potion to a inflict light or inflict moderate instead of serious or critical. Simple lable the potions healing maybe using different colored ink (that in and of itself might screw with the players as they might wonder if the color of ink might have some meaning or its significance. run with it!). Then when whoever drinks it unless they've actually identified the potion the damage issent so bad (a shocker yes, but hopefully wont kill the PC.. unless they were counting on it to save their backsides in a later fight).</p><p></p><p>This begs the question.. cause Dungeon has some potions in one of its adventures that are infested with parasites (i'm not gonna give a spoiler as to which adventure). Drinking the potion results in the imbiber swallowing it and becoming infested with a spot check appearently to noticed they swollowed something. the potion bottle is dark color tinted to hide the contents..... how do you keep track of nafrious potions or the like without giving it away or drawing attention to it?</p></blockquote><p></p>
[QUOTE="Zephyrus, post: 2705566, member: 8728"] I half skimmed through some of the latter posts so I might have missed it if someone said it... but... wouldent attacking the illusionist and injuring them constitute interacting with the illusion and thus affording them a save to disbelive or similar? This could be one way you could make the encounter not as bad as thet party might realize that he's undead and drinking potions that 'appear' to heal him (when they later find out he's undead and he was doing a good job of masking his actions to make him appear 'living inclined') then that should give the players a sufficient chance of discovering somethings fishy with the potions. If your concerned, secreatly change the strength of the potion to a inflict light or inflict moderate instead of serious or critical. Simple lable the potions healing maybe using different colored ink (that in and of itself might screw with the players as they might wonder if the color of ink might have some meaning or its significance. run with it!). Then when whoever drinks it unless they've actually identified the potion the damage issent so bad (a shocker yes, but hopefully wont kill the PC.. unless they were counting on it to save their backsides in a later fight). This begs the question.. cause Dungeon has some potions in one of its adventures that are infested with parasites (i'm not gonna give a spoiler as to which adventure). Drinking the potion results in the imbiber swallowing it and becoming infested with a spot check appearently to noticed they swollowed something. the potion bottle is dark color tinted to hide the contents..... how do you keep track of nafrious potions or the like without giving it away or drawing attention to it? [/QUOTE]
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Would it be mean for me to have Potions of Inflict Serious Wounds as treasure?
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