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Would it be okay to trash AoO?
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<blockquote data-quote="tieranwyl" data-source="post: 269090" data-attributes="member: 6141"><p>I am going to see if I can talk my players into trying a session without AoO's. Additionally, I want to make all actions a full round action. (No one in the group has the Combat Reflexes feat.) Spellcraft checks for Counterspelling will be a free action. Attackers will get their full attack action when they can make an attack.</p><p></p><p>Houserule Summary:</p><p></p><p>Initiative (d20)</p><p></p><p>Roll the d20, add modifiers if any. Highest roll goes first.</p><p></p><p>Actions (1 Action per Round)</p><p>-Move: (up to 4 times your Base Speed)</p><p></p><p>-Ranged: (may also take a 5’ Step)</p><p></p><p>-Spellcasting: (may also take a 5’ Step)</p><p></p><p>-Melee: (may also take a 5’ Step)</p><p></p><p>-Charge: You must move at least 10’ and may move up to double your base speed. All movement must be in a straight line. You must stop as soon as you are within striking range of your target. You can’t run past him and attack from another direction.</p><p></p><p>-Make a single melee attack with a +2 bonus on the attack roll.</p><p>-You suffer a –2 penalty to your AC for 1 round.</p><p></p><p>Special Initiative Actions</p><p>Delay: By choosing to Delay, you take no action and then act normally at whatever initiative point you decide to act. A character can only voluntarily lower his initiative to –10 minus his initiative bonus.</p><p></p><p>Ready: The ready action lets you prepare to take an action later, after your turn is over but before your next one has begun.</p><p> Examples:</p><p> -Distracting Spellcasters</p><p> -Readying to Counterspell</p><p> -Readying a Weapon against a Charge</p><p></p><p>Refocus: A character can choose to do nothing for an entire round and refocus his thoughts as he gets his bearings and appraises the situation. The effect is that on the following rounds of the combat, the character moves up the initiative count and is positioned as though he had rolled a 20 on his initiative check. Other modifiers (such as for Dexterity and for the Improved Initiative feat) also apply to the roll of 20 when determining the initiative check result.</p><p></p><p>*There are no Attacks of Opportunity.</p></blockquote><p></p>
[QUOTE="tieranwyl, post: 269090, member: 6141"] I am going to see if I can talk my players into trying a session without AoO's. Additionally, I want to make all actions a full round action. (No one in the group has the Combat Reflexes feat.) Spellcraft checks for Counterspelling will be a free action. Attackers will get their full attack action when they can make an attack. Houserule Summary: Initiative (d20) Roll the d20, add modifiers if any. Highest roll goes first. Actions (1 Action per Round) -Move: (up to 4 times your Base Speed) -Ranged: (may also take a 5’ Step) -Spellcasting: (may also take a 5’ Step) -Melee: (may also take a 5’ Step) -Charge: You must move at least 10’ and may move up to double your base speed. All movement must be in a straight line. You must stop as soon as you are within striking range of your target. You can’t run past him and attack from another direction. -Make a single melee attack with a +2 bonus on the attack roll. -You suffer a –2 penalty to your AC for 1 round. Special Initiative Actions Delay: By choosing to Delay, you take no action and then act normally at whatever initiative point you decide to act. A character can only voluntarily lower his initiative to –10 minus his initiative bonus. Ready: The ready action lets you prepare to take an action later, after your turn is over but before your next one has begun. Examples: -Distracting Spellcasters -Readying to Counterspell -Readying a Weapon against a Charge Refocus: A character can choose to do nothing for an entire round and refocus his thoughts as he gets his bearings and appraises the situation. The effect is that on the following rounds of the combat, the character moves up the initiative count and is positioned as though he had rolled a 20 on his initiative check. Other modifiers (such as for Dexterity and for the Improved Initiative feat) also apply to the roll of 20 when determining the initiative check result. *There are no Attacks of Opportunity. [/QUOTE]
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Would it be okay to trash AoO?
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