Emirikol
Adventurer
I was just checking out the major prestige classes and wondered if another minimalist house rule might make things interesting. I'm most interested in character levels 2-12, as that's what I expect for most of my upcoming campaign lengths. It's kind of a pseudo-gestalt approach:
"No minimum requirements for prestige classes." So, pretend PC's would take this at 2nd character level and assess from there.
I did a brief assessment, but wanted some input. Here are my thoughts on the majors:
Arcane Archer: Probably much less specialized before gaining the class would lower it's power
Arcane Trickster: +1 level of spellcasting...
Archmage: Self-balancing..as high arcana requires 7th+ level slots
Assassin: You give up a lot of lower-level rogue stuff, but otherwise equal to a rogue
Blackguard- starts spells early
Dragon Disciple-breath weapon would be powerful, but at lower hit points..good luck with that hand-to hand attack!
Duelist-you give up more than you would gain (necessary for lower level char's)
Dwarven Defender - somewhat stronger than a barbarian at lower levels..but without the back up feat's and HP's, it seems somewhat balanced
Eldritch Knight - more hp's, more spells, d6 hp. Definately would unbalance.
Hierophant - Im imagining a low-level Heirophant in training. The "special bonuses" are laughable at lower levels. Definately would weaken a character, but add some specialization potential.
Horizon Walker - balance
Loremaster - more potent spells + special
Mystic Theurge - More potent x2
Shadowdancer - Ability to jump around, but would be weak if started too early
Thaumaturgist - Weaker b/c spell level minimum 6th (planar ally)
Any thoughts or major problems and solutions?
jh
"No minimum requirements for prestige classes." So, pretend PC's would take this at 2nd character level and assess from there.
I did a brief assessment, but wanted some input. Here are my thoughts on the majors:
Arcane Archer: Probably much less specialized before gaining the class would lower it's power
Arcane Trickster: +1 level of spellcasting...
Archmage: Self-balancing..as high arcana requires 7th+ level slots
Assassin: You give up a lot of lower-level rogue stuff, but otherwise equal to a rogue
Blackguard- starts spells early
Dragon Disciple-breath weapon would be powerful, but at lower hit points..good luck with that hand-to hand attack!
Duelist-you give up more than you would gain (necessary for lower level char's)
Dwarven Defender - somewhat stronger than a barbarian at lower levels..but without the back up feat's and HP's, it seems somewhat balanced
Eldritch Knight - more hp's, more spells, d6 hp. Definately would unbalance.
Hierophant - Im imagining a low-level Heirophant in training. The "special bonuses" are laughable at lower levels. Definately would weaken a character, but add some specialization potential.
Horizon Walker - balance
Loremaster - more potent spells + special
Mystic Theurge - More potent x2
Shadowdancer - Ability to jump around, but would be weak if started too early
Thaumaturgist - Weaker b/c spell level minimum 6th (planar ally)
Any thoughts or major problems and solutions?
jh
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