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Would It Matter To You if D&D Books Were Illustrated by AI Instead of Humans?
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<blockquote data-quote="Smackpixi" data-source="post: 8758426" data-attributes="member: 7028579"><p>I think it matters, it’s nice to have something real these days. I think that’s part of the appeal of RPGs, being with Real people, even if not in person. I think real artists is part of the D&D brand as well, publishing a history of your art and then just taking all the beholders you’ve ever commissioned and tossing them into a blender and hitting refresh till you get a new one…might actually be fun for the Twitter feed, but human created art is deliberate, and I’m pretty sure most creators of things want to be deliberate and not just accidentally cool.</p><p></p><p>But if your illustrations are just happened upon stock images randomally generated isn’t much different. It’s A make do until I can afford what I want…or it’s toss away background that isn’t important.</p><p></p><p>Art can’t be produced by a computer. It is not genuine, art is both a color palette, image, technique, medium, etc…but also the emergence of lived experience, it’s not only the object, but the creation of the object and the person behind that creation. People matter, their lives matter, a machine does not even if the people behind its creation do. It’s creations can be cool, and in viewing them you can give them meaning, but in and of themselves the machines creations are meaningless.</p><p></p><p>I’ve been to London and seen the real Rosetta Stone, a pretty unremarkable object, that in it’s time was also pretty unremarkable, but is an object of incredible importance, and being in it’s presence you can both imagine ancient people reading it and being bored, and it’s rediscovery by archeologists and the relavation of realizing what it meant when they found it. Objects have power and being next to them matters. I was also last month in the Milwaukee Public Museum with my son and saw a replica, and it was still interesting, and his chance to see what his history buff interest had previously only heard of. It’s different, less magical, but still, this is what what opened up understanding of history looked like, real boring.</p><p></p><p>So we return to the subject, mass produced books will never be art objects capable of bringing you into the presence of an artist creating a thing. And really art made on a computer will always deny you the opportunity of an object that can bring you into the room at the time of it’s creation, the experience an object can give. But reproduced images, be they lithograph prints, pictures of paintings on the internet, posters, or mass produced books, or limited run books still have meaning when the sources are made by people. This Owlbear has matted fur, why is it matted, why is it more bear than owl, why is it snarling, and so on, someone chose all of these aspects, and you can sit by the fire paging through your Monster Manual, engaging both with the choices made in the stat block and the flavor the choices made in the illustration imply. Why is the fur matted, do owlbears not lick themselves, what do the other creatures illustrated by this artist tell me about their ideas on owlbears.</p><p></p><p>That is if the art is made by a human. If it’s made by an AI, it’s just a whatever illustration next to the stat block. Looks cool, nothing to worry about, just an approximation.</p><p></p><p>Of course, there’s the aspect of all this, can I, can we, tell the difference? Could I have the Rosetta experience in Milwaukee if I believed it real? Can I tell the difference between a real Vermeer and a fake? I cannot. Even people who dedicate their lives to knowing the difference can be fooled, so is a believed experience relating to AI art where no human choices were made but I believed I was interacting with them any different than if it was real. If I can’t tell the difference between a real experience and one that is not, does it matter?</p><p></p><p>I believe it does, not because I can or cannot tell the difference, but because we as a society should protect and treasure real experiences. People who dedicate there lives to telling the difference between real and fake Vermeers don’t do it cause they’re up their own asses about Vermeer, though they probably are, but they do it to protect the authenticity of being in the room with a Vermeer, which they think is worth a thing.</p><p></p><p>if someone can’t tell the difference does it matter for them on that day of the experience, it does not. Does it matter for our society and the protection of reality? Yes it does. So long as people have bodies and lives that begin and end and hopes and fears and dreams connected to them, a full on embrace of the meaninglessness of the virtual will be bad, dumb, stupid and hollow.</p></blockquote><p></p>
[QUOTE="Smackpixi, post: 8758426, member: 7028579"] I think it matters, it’s nice to have something real these days. I think that’s part of the appeal of RPGs, being with Real people, even if not in person. I think real artists is part of the D&D brand as well, publishing a history of your art and then just taking all the beholders you’ve ever commissioned and tossing them into a blender and hitting refresh till you get a new one…might actually be fun for the Twitter feed, but human created art is deliberate, and I’m pretty sure most creators of things want to be deliberate and not just accidentally cool. But if your illustrations are just happened upon stock images randomally generated isn’t much different. It’s A make do until I can afford what I want…or it’s toss away background that isn’t important. Art can’t be produced by a computer. It is not genuine, art is both a color palette, image, technique, medium, etc…but also the emergence of lived experience, it’s not only the object, but the creation of the object and the person behind that creation. People matter, their lives matter, a machine does not even if the people behind its creation do. It’s creations can be cool, and in viewing them you can give them meaning, but in and of themselves the machines creations are meaningless. I’ve been to London and seen the real Rosetta Stone, a pretty unremarkable object, that in it’s time was also pretty unremarkable, but is an object of incredible importance, and being in it’s presence you can both imagine ancient people reading it and being bored, and it’s rediscovery by archeologists and the relavation of realizing what it meant when they found it. Objects have power and being next to them matters. I was also last month in the Milwaukee Public Museum with my son and saw a replica, and it was still interesting, and his chance to see what his history buff interest had previously only heard of. It’s different, less magical, but still, this is what what opened up understanding of history looked like, real boring. So we return to the subject, mass produced books will never be art objects capable of bringing you into the presence of an artist creating a thing. And really art made on a computer will always deny you the opportunity of an object that can bring you into the room at the time of it’s creation, the experience an object can give. But reproduced images, be they lithograph prints, pictures of paintings on the internet, posters, or mass produced books, or limited run books still have meaning when the sources are made by people. This Owlbear has matted fur, why is it matted, why is it more bear than owl, why is it snarling, and so on, someone chose all of these aspects, and you can sit by the fire paging through your Monster Manual, engaging both with the choices made in the stat block and the flavor the choices made in the illustration imply. Why is the fur matted, do owlbears not lick themselves, what do the other creatures illustrated by this artist tell me about their ideas on owlbears. That is if the art is made by a human. If it’s made by an AI, it’s just a whatever illustration next to the stat block. Looks cool, nothing to worry about, just an approximation. Of course, there’s the aspect of all this, can I, can we, tell the difference? Could I have the Rosetta experience in Milwaukee if I believed it real? Can I tell the difference between a real Vermeer and a fake? I cannot. Even people who dedicate their lives to knowing the difference can be fooled, so is a believed experience relating to AI art where no human choices were made but I believed I was interacting with them any different than if it was real. If I can’t tell the difference between a real experience and one that is not, does it matter? I believe it does, not because I can or cannot tell the difference, but because we as a society should protect and treasure real experiences. People who dedicate there lives to telling the difference between real and fake Vermeers don’t do it cause they’re up their own asses about Vermeer, though they probably are, but they do it to protect the authenticity of being in the room with a Vermeer, which they think is worth a thing. if someone can’t tell the difference does it matter for them on that day of the experience, it does not. Does it matter for our society and the protection of reality? Yes it does. So long as people have bodies and lives that begin and end and hopes and fears and dreams connected to them, a full on embrace of the meaninglessness of the virtual will be bad, dumb, stupid and hollow. [/QUOTE]
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