Alright, so this coming week-end, I'm going to be running a Iron Heroes one-shot. I've never designed/ran a one-shot before, so any advice, both general or specific, would be awesome. Here's the specifics.
-Iron Heroes
-Will have 5-6 players.
-Best would be 4-6 hours long.
-None of the players has played Iron Heroes before. All are experienced RPG gamers though, especially D&D of various incarnations, but not limited to that
-Will be making pre-gen characters, along with a "cheatsheet" explaining each characters' abilities/feats/skill uses/whatnot.
-Thinking of doing characters in-between 5-10 levels, single class. They'll all be the same level, mind you, I'm just not sure which.
-Won't be using Arcanists or Thieves, for various reasons. Otherwise, I'll make one pre-gen of each class.
-My players prefer combat to heavy roleplay.
For the scenario, I'm thinking of the world in general being virtually no-magic, but not quite, sort of a-la Conan. That is pretty much the given Iron Heroes setting anyway, and that's what I'll run with. I'm thinking of a sort of 13 warriors type-deal, with the BBEG either being "magical" in some way, but nothing's set yet. I do have Mastering Iron Heroes and the Iron Heroes Bestiary, so that's good. That's where I'm at so far.
How many combat encounters should I plan on? Any other advice or whatever?
-Iron Heroes
-Will have 5-6 players.
-Best would be 4-6 hours long.
-None of the players has played Iron Heroes before. All are experienced RPG gamers though, especially D&D of various incarnations, but not limited to that
-Will be making pre-gen characters, along with a "cheatsheet" explaining each characters' abilities/feats/skill uses/whatnot.
-Thinking of doing characters in-between 5-10 levels, single class. They'll all be the same level, mind you, I'm just not sure which.
-Won't be using Arcanists or Thieves, for various reasons. Otherwise, I'll make one pre-gen of each class.
-My players prefer combat to heavy roleplay.
For the scenario, I'm thinking of the world in general being virtually no-magic, but not quite, sort of a-la Conan. That is pretty much the given Iron Heroes setting anyway, and that's what I'll run with. I'm thinking of a sort of 13 warriors type-deal, with the BBEG either being "magical" in some way, but nothing's set yet. I do have Mastering Iron Heroes and the Iron Heroes Bestiary, so that's good. That's where I'm at so far.
How many combat encounters should I plan on? Any other advice or whatever?