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General Tabletop Discussion
*Dungeons & Dragons
Would like some help with some homebrew races.
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<blockquote data-quote="Ottergame" data-source="post: 1570459" data-attributes="member: 9326"><p>I need some help coming up with stat adjustments and racial abilities for some home brew races. They are all medium sized LA+0 anthromorphic animal races. I already have general histories and other "flavor" done for them, I just cannot seem to come up with a set of balanced and sensible abilities for each race. I would like for them to be all balanced against those in the PHB, but different enough from one another to make each an interesting choice to play. No other races are avilable in the game, so they can have things that overlap or combine the abilities of the races in the PHB and other sources.</p><p></p><p>The only criteria I really want is nothing overly animalistic (No bonuses to burrowing, since they dig and mine with tools, not claws) since these races have evolved onto a human level of intelligence, and have lost things like musk glands and truely useful claws.</p><p></p><p>Here are the races: </p><p>Badgers - think half orc meets dwarf, earthy and somewhat religious.</p><p>Ferrets - roguishly handsome swordsmen, cultured and proud.</p><p>Foxes - the French without the attitudes, penicle of culture and art, though not knowledge.</p><p>Otters - the thinkers. The most materialistic and the most "learned" of all the peoples.</p><p>Rabbit - gypsy travelers with no homes of their own. Some mercenaries, others educated builders and craftsmen.</p><p>Raccoons - xenophobic facist nation that has sealed its lands off. Think the worst of Nazi Germany and Communist Russia.</p><p>Squirrels - simple and proud people from a little explored land, think native american without the religion.</p><p>Tigers - noble, brave, and make good leaders, though distrusting of everyone, even their own kind.</p><p></p><p>Each race has its own nation, though all races except raccoons and squirrels can be seen in all the other lands, intermingeled with the native population, non-native taking up about 25% of a nations population.</p><p></p><p>I'd like to see whatever comes up with. Have fun with it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Edit: Forgot to add, this is for a medieval era game.</p></blockquote><p></p>
[QUOTE="Ottergame, post: 1570459, member: 9326"] I need some help coming up with stat adjustments and racial abilities for some home brew races. They are all medium sized LA+0 anthromorphic animal races. I already have general histories and other "flavor" done for them, I just cannot seem to come up with a set of balanced and sensible abilities for each race. I would like for them to be all balanced against those in the PHB, but different enough from one another to make each an interesting choice to play. No other races are avilable in the game, so they can have things that overlap or combine the abilities of the races in the PHB and other sources. The only criteria I really want is nothing overly animalistic (No bonuses to burrowing, since they dig and mine with tools, not claws) since these races have evolved onto a human level of intelligence, and have lost things like musk glands and truely useful claws. Here are the races: Badgers - think half orc meets dwarf, earthy and somewhat religious. Ferrets - roguishly handsome swordsmen, cultured and proud. Foxes - the French without the attitudes, penicle of culture and art, though not knowledge. Otters - the thinkers. The most materialistic and the most "learned" of all the peoples. Rabbit - gypsy travelers with no homes of their own. Some mercenaries, others educated builders and craftsmen. Raccoons - xenophobic facist nation that has sealed its lands off. Think the worst of Nazi Germany and Communist Russia. Squirrels - simple and proud people from a little explored land, think native american without the religion. Tigers - noble, brave, and make good leaders, though distrusting of everyone, even their own kind. Each race has its own nation, though all races except raccoons and squirrels can be seen in all the other lands, intermingeled with the native population, non-native taking up about 25% of a nations population. I'd like to see whatever comes up with. Have fun with it. :) Edit: Forgot to add, this is for a medieval era game. [/QUOTE]
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Would like some help with some homebrew races.
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