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Would like some help with some homebrew races.
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<blockquote data-quote="Ottergame" data-source="post: 1570645" data-attributes="member: 9326"><p>Here are my own ideas, though I think what I have come up with is weak and not very interesting.</p><p></p><p>Badgers: +2 CON, -2 INT. Hardy and sturdy, but their culture neglects literacy and learning, considering it to be a waste of time. Low light vision, stonecunning as a dwarf, +2 on crafting checks involving stone, metal, or gems. Despite having little education, their artisans are amoung the best in the world, all appraise and craft skills are Wisdom based for badgers if their wisdom is higher than their intelligence. +2 on concentration checks. +2 on intimidate checks. +1 hit point at level level.</p><p></p><p>Ferrets: +2 DEX, - 2 CON. Quick, but not as well built. Low light vision, -2 on spot checks (their eyesight isn't as sharp as others), +2 search checks (its hard to hide things from someone who just won't give up), +2 on hide and move silently checks. +2 on escape artist checks. May take Weapon Finesse as a feat even if they do not have the prerequisite (this is not a bonus feat), and may take Weapon Finesse on any one handed or light weapons. They do not receave a strength penalty (if any) on ranged (not thrown) weapon damage. +2 on any one Perform skill, though this isn't a class skill for ferrets who take classes without Perform as a class skill.</p><p></p><p>Foxes: +2 CHA, -2 WIS. Cultured and artistic, they none the less have weak willpowers. +2 on Diplomacy and Bluff checks. +2 on any one Perform skill, and Perform is always a class skill. 1 extra feat at first level that can only be chosen on the General Feat list. Low light vision.</p><p></p><p>Otters: +2 INT, -2 CON. They spend more time learning and lazing about then working on their bodies. +2 on swim checks and may hold their breath twice as long as normal. +4 skill points at first level, and +1 skill point at every level beyond 1, and these skill points must be chosen from the Knowldge List. All Knowledge skills are class skills. +2 on either any one Knowledge skill check or on Spellcraft checks.</p><p></p><p>Rabbit: +2 DEX, -2 STR. Quick and agile, they rely less on their subpar strength. Run as a free bonus feat at first level. +2 on balance and jump checks. 1 extra feat at first level. +2 on Diplomacy and Sense Motive checks (their traveling lifestyle teaches them to be very diplomatic to those they meet, and they also learn to be wary of lies and deceit).</p><p></p><p>Raccoons: +2 WIS, -2 CHA. They are very wary of everyone and everything, which has taught them to resist the tempations of others, but this same attitude chaffs others they meet. +4 on sense motive checks, +2 on bluff checks, +2 escape artist checks. +1 on Willpower checks. +2 to resist Enchantments and Illusions, this stacks with the bonus to willpower checks. Low light vision.</p><p></p><p>Squirrels: +2 STR, +2 DEX, -2 CON, -2 INT. Both quick and strong, they none the less have weak frames and little education. +2 on climb, jump, balance, move silently, tumble, survival, ride, handle animal, and hide checks (they are naturally adept at many things, and their heritage encourages the training in survival and skills important to their culture). They recieve an animal companion at first level like a druid, and the animal rises in Bonus HD, Natural Armor, and Strength exactly like that of a paladin's mount as the squirrel's character level increases, though the animal does not devolp the other special features of a holy mount. The animal may only be a heavy horse, a hawk, or a black bear. If the animal dies or if the master releases it to choose another, it takes one month to find and train another before a new one may take its place.</p><p></p><p>Tiger: +2 STR, -2 DEX. They are strong, but not as agile as their feline heritage would suggest. +2 on Diplomacy checks. Endurance at first level. Bonus feat at 6th level, which must be either Leadership or Diehard. +2 to Leadership. May Rally (EX), if the tiger is not suffering from Fear, they may use Rally as a standard action, which allows allies within 60 feet who are suffering from fear to make another saving throw against the fear at a +1 morale bonus per ever other level the tiger has attained.</p></blockquote><p></p>
[QUOTE="Ottergame, post: 1570645, member: 9326"] Here are my own ideas, though I think what I have come up with is weak and not very interesting. Badgers: +2 CON, -2 INT. Hardy and sturdy, but their culture neglects literacy and learning, considering it to be a waste of time. Low light vision, stonecunning as a dwarf, +2 on crafting checks involving stone, metal, or gems. Despite having little education, their artisans are amoung the best in the world, all appraise and craft skills are Wisdom based for badgers if their wisdom is higher than their intelligence. +2 on concentration checks. +2 on intimidate checks. +1 hit point at level level. Ferrets: +2 DEX, - 2 CON. Quick, but not as well built. Low light vision, -2 on spot checks (their eyesight isn't as sharp as others), +2 search checks (its hard to hide things from someone who just won't give up), +2 on hide and move silently checks. +2 on escape artist checks. May take Weapon Finesse as a feat even if they do not have the prerequisite (this is not a bonus feat), and may take Weapon Finesse on any one handed or light weapons. They do not receave a strength penalty (if any) on ranged (not thrown) weapon damage. +2 on any one Perform skill, though this isn't a class skill for ferrets who take classes without Perform as a class skill. Foxes: +2 CHA, -2 WIS. Cultured and artistic, they none the less have weak willpowers. +2 on Diplomacy and Bluff checks. +2 on any one Perform skill, and Perform is always a class skill. 1 extra feat at first level that can only be chosen on the General Feat list. Low light vision. Otters: +2 INT, -2 CON. They spend more time learning and lazing about then working on their bodies. +2 on swim checks and may hold their breath twice as long as normal. +4 skill points at first level, and +1 skill point at every level beyond 1, and these skill points must be chosen from the Knowldge List. All Knowledge skills are class skills. +2 on either any one Knowledge skill check or on Spellcraft checks. Rabbit: +2 DEX, -2 STR. Quick and agile, they rely less on their subpar strength. Run as a free bonus feat at first level. +2 on balance and jump checks. 1 extra feat at first level. +2 on Diplomacy and Sense Motive checks (their traveling lifestyle teaches them to be very diplomatic to those they meet, and they also learn to be wary of lies and deceit). Raccoons: +2 WIS, -2 CHA. They are very wary of everyone and everything, which has taught them to resist the tempations of others, but this same attitude chaffs others they meet. +4 on sense motive checks, +2 on bluff checks, +2 escape artist checks. +1 on Willpower checks. +2 to resist Enchantments and Illusions, this stacks with the bonus to willpower checks. Low light vision. Squirrels: +2 STR, +2 DEX, -2 CON, -2 INT. Both quick and strong, they none the less have weak frames and little education. +2 on climb, jump, balance, move silently, tumble, survival, ride, handle animal, and hide checks (they are naturally adept at many things, and their heritage encourages the training in survival and skills important to their culture). They recieve an animal companion at first level like a druid, and the animal rises in Bonus HD, Natural Armor, and Strength exactly like that of a paladin's mount as the squirrel's character level increases, though the animal does not devolp the other special features of a holy mount. The animal may only be a heavy horse, a hawk, or a black bear. If the animal dies or if the master releases it to choose another, it takes one month to find and train another before a new one may take its place. Tiger: +2 STR, -2 DEX. They are strong, but not as agile as their feline heritage would suggest. +2 on Diplomacy checks. Endurance at first level. Bonus feat at 6th level, which must be either Leadership or Diehard. +2 to Leadership. May Rally (EX), if the tiger is not suffering from Fear, they may use Rally as a standard action, which allows allies within 60 feet who are suffering from fear to make another saving throw against the fear at a +1 morale bonus per ever other level the tiger has attained. [/QUOTE]
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