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General Tabletop Discussion
*Dungeons & Dragons
Would like some help with some homebrew races.
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<blockquote data-quote="Zephyrus" data-source="post: 1574200" data-attributes="member: 8728"><p><strong>Furry's for D&D</strong></p><p></p><p>Making furry races that at ECL+0 have been in my experience a total an complete pain in the butt! I've tried several approaches and unfortunatly its difficult considering the varity of furry races possible. However recently I belive I came up with a method for furry races that is fair, hopefully balenced method for doing them. In a nutshell I created a list of furry inclined racial qualities. a master list of sorts and that a given Morph would recieve 2 from the list. the player (or the GM) could state that a certain subspecies or type of furry would get certain abilities. </p><p></p><p>I did not give any direct stat adjustments however. the biggest problem with +2/-2's is that they can quickly become a bother creating something fair <expecially if giving the players the choice> of where the bonuses went. Instead the only direct stat adjustments I did was that as one (or their two) choice a given race would have a natural inclination twords one or two given stat scores (1 score twice, or two different scores 1 each). At 4th, 8th, 12th, 16th or 20th level when you gained a 'ability score point' one time only (unless a given ability was granted two or more times) they'd get double the ability score points. For example Bear morphs might be inclined to be strong and hardy so Bear morphs could, once each, get 'double ability points' for strength and constitution. when 4th level rolls around they could bump their strenght by 2 points instead of one. at 8th level this would only be doable to constitution since strength ws already selected at 4th. In this way I dont feel you have too unbalenced (expecially at low levels) racial bonuses to abilities. </p><p></p><p>This is rather vague I know but thats cause I wrote it to encompass alot of differnt furry types.</p></blockquote><p></p>
[QUOTE="Zephyrus, post: 1574200, member: 8728"] [b]Furry's for D&D[/b] Making furry races that at ECL+0 have been in my experience a total an complete pain in the butt! I've tried several approaches and unfortunatly its difficult considering the varity of furry races possible. However recently I belive I came up with a method for furry races that is fair, hopefully balenced method for doing them. In a nutshell I created a list of furry inclined racial qualities. a master list of sorts and that a given Morph would recieve 2 from the list. the player (or the GM) could state that a certain subspecies or type of furry would get certain abilities. I did not give any direct stat adjustments however. the biggest problem with +2/-2's is that they can quickly become a bother creating something fair <expecially if giving the players the choice> of where the bonuses went. Instead the only direct stat adjustments I did was that as one (or their two) choice a given race would have a natural inclination twords one or two given stat scores (1 score twice, or two different scores 1 each). At 4th, 8th, 12th, 16th or 20th level when you gained a 'ability score point' one time only (unless a given ability was granted two or more times) they'd get double the ability score points. For example Bear morphs might be inclined to be strong and hardy so Bear morphs could, once each, get 'double ability points' for strength and constitution. when 4th level rolls around they could bump their strenght by 2 points instead of one. at 8th level this would only be doable to constitution since strength ws already selected at 4th. In this way I dont feel you have too unbalenced (expecially at low levels) racial bonuses to abilities. This is rather vague I know but thats cause I wrote it to encompass alot of differnt furry types. [/QUOTE]
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Community
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*Dungeons & Dragons
Would like some help with some homebrew races.
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