would like some input on my house rules


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Aussiegamer said:
Hope to hear from you.
It would be easier to judge if you included a list of the rules you changed. It's no easy to go through the entire SRD searching for differences.

One thing: Doing 2xCon damage on a crit is fairly easy even with a rifle. You probably don't want body parts flying off that often.


Aaron
 

The major changes are that I dumped the space craft and vehicle rules as there was no fixed way of making more stuff without guessing a lot. I converted everything to slots.


I did include a version tracker file but OK here it is

Version Tracker

V1.00 (released Dec 04)

V1.01 (released Dec 04)
personal anti-gravity flight suits added
personal teleporters added
gravity grenades added
antimatter rifle added

V1.02 (5th Jan 04)
Future Armour and weapons integrated into “Weapons and Armour” file
Future Equipment integrated into “equipment” file
Size and some minor changes to space craft rules
Burst feat fixed up.
Techno-organic armour changed to allow for HP recovery in “gadgets” file
Personal battle comp (PBC) added to OBC file
Techno-organic gadget put in own file and other things added
Sealed environment fixed, also includes gadget for recycling and cleaning also for all vehicles, repair and craft.
Power cells and recharging added to in ENGINE-GEN-CELL file
Anti-matter generator added to in ENGINE-GEN-CELL file
Gravity gun fixed to be ranged touch grapple
Some sensors added to equipment file
Engine speeds revised up for planetary vehicles in ENGINE-GEN-CELL file
Cybernetics done.
Zero point generator/ cell added to ENGINE-GEN-CELL file
Space craft DR hp and weapon damage increased by 10 to allow for PC to Behemoth combat
Gravity drops add to gadgets file
Cybernetics re done and added
Robotics done.
Extra steps for massive added to extra rules file

V1.03 (11-01-05)
Size in combat file added, gives the mods for medium to behemoth combat
Vehicles done
New nanites added, attack and defence
More cyber wear (Thanks Craig)
More vehicle gadgets added
More armour, weapons and gadgets added
More equipment added
Shields added to personal and vehicles
Power cell requirements added to armours
Heaps of stuff added to all files
Equipment finally in one main file
Armour moved to its own file
Cyborgs and Androids added
Weapons gadgets moved to gadgets
SH and behemoths made PL 7 to be made.
Size within a size added to all ships
Super sonic speed limiting vehicle max added
Gene therapy tweaked a bit and mutation added

V1.04 (12-1-05
Satellites added to spacecraft file
Mines and missiles edited for brains
Planetary def bases added, new file
Space elevator gadget added to space craft
New drugs added, on set time added
Mine damage reduced
Large space craft guns removed as gadget covers them
Mines and missile cost reduced a lot, they are one shot and should be cheap
New grenades added
Night vision goggles changed to low light
IR stuff added to equipment
Gadget file cleaned up
Vehicle file cleaned up and new added
Defence system and targeting system added to ships, OBC programs altered and now link to them
Ballistic ammo DC fixed up in gadgets
Master crafter feat edited and description added to gadgets
Weapon size de/ increase DC fixed and aligned with d20
Genetic locking added to gadgets
Singularity and string projector damage and descriptions edited (ever seen Andromeda world ship?)
Zero pint cells now unlimited life span for everything
Memory implanter added to equipment, now full conscious transfer available.

V 2.00 (17-1-05)
G force affects corrected to be near real life
Vehicle and space craft gadgets edited for g-force, new added
Missiles edited for vehicle combat
Grenade added
More vehicle gadgets added
Misc vehicle file added to gadgets and deleted
Supersonic numbers fixed. Thin and thick atmospheres added
Radio changed slightly in communications
Transporters edited
Force lance added (andromeda)
Building file added, shows my reasoning for force lance costs.

MAJOR CHANGES TO SPACE SHIP CONSTRUCTION
ALL VEHICLES DR REDUCED AND ARMOUR DR INCREASED.
New file space craft construction added, all details moved to their.
New file space craft combat movement added.
Old space craft file deleted.

V2.1 (18-1-05)
HP adjusted, to be correct in space craft-move file
Weapons programs added to OBC
Vehicle weapons corrected
Allowed for space craft use in gadget file.
Vehicle construction in one file, other files deleted
Weapons equipment cleaned up
Generators added to space craft, some engines edited.
PL 9 armour and structure added
More examples added for space craft
G force structure rules and gadget added
New feat, hold it together, add and file cleaned up.

V2.2 (19-1-05)
Radio jammers added- equipment
Sensor v jammer rules added- extra rules
Encryption v decode rules added- extra rules
Two weapons gadgets added
PL5 structure added, carbon fibre, - vehicle and spacecraft
Adaptations added to sci-eng file, templates deleted
Vehicle structure DR increased.
Gadget upgrade DR fixed for space craft
Star ships weapons damage fixed- construction
Star ships weapons description fixed- combat
Size modifier for AC removed from Space ships, vehicles, APeS and size file.
(It is easier to hit and harder to hurt!)
Mono-filament gadget edited
APeS weapons and shields edited.

V3.0 (17 Jan 05)
Dermal wound enhancement added- cybernetics
Shock resistance shown – cybernetics edited
Booster and sprint legs added- cybernetics
Extended reach arms added- cybernetics
Meta boost added- cybernetics
Smart blood cells added – cybernetics

REALISED THAT A380 IS VERY, VERY BIG! A SUPERTANKER IS AROUND 400M LONG
New vehicle sizes added, lots of file edited and adjusted
New APeS size included

The size of the ranged weapon sets the size modifier to hit not the size of the vehicle.

Docks and yards added- space craft
New actions added- space craft
Charged hull added- space craft
Hatches added- space craft
New engines added- space craft
Laser drive station added- space craft
Bring that dead guy to life added- extra rules
Cryo-units and life suspension added- extra rules
Holo array added- space craft
Light drives refined
Light drive inhibitor gadget added- space craft
Gates edited

V3.1 (24-1-05)
Lots of changes to all vehicle, APeS and space craft getting the numbers right.
Several new vehicles
New APeS size added
New ML size added for space craft, UL used now mainly by PL 5 societies

V3.11 (27-1-05)
OBC cleaned up
New equipment added- clothing and life support stuff
Sensor probe missile added- space craft
Explosives edited
PBC edited, new gauntlet added
New drugs added
Medi-packs edited- equipment
Nanite cyber brain and programs added – sci-eng
Clone builder feat added- feats
Test size moved to size in combat
New weapon added- space craft
Interceptor drones added- space craft
Pilot action added
Hangers added- space craft
External landing pads added
Structural reinforcement shields added
Explosive locking pads added- equipment weapons
Who to find the CR file added
Gunnery skill added- skills
Vehicle gunnery feat changed
Natural and advance classes for psionics added
Psionic powers edited

V3.12 (31-Jan 05)
Psionic feats added – feats
Psionic gene therapy added
External links added to OBC
Crew added to vehicles
PL for liquid borne ships added- vehicle
Gravity ram added- space ships
Unused slot rule added- extra rules
Thermite explosive added- weapons
Fortification added – cybernetics
Cleaned up files
Add crafting magical items – feats
Creature combat file added.

V3.13 (TBR)

Currently working on antural magic users and trained.

the magic fields will be split up as per psionics, so a cleric is no more niether is a mage.
 

Aaron2 said:
It would be easier to judge if you included a list of the rules you changed. It's no easy to go through the entire SRD searching for differences.

One thing: Doing 2xCon damage on a crit is fairly easy even with a rifle. You probably don't want body parts flying off that often.


Aaron

I have not had that much probelms with criticals.

I have gotten rid of CON mod for MSD, replaced it with staggered. For a full run down look in extra rules.
 


Version Tracker

V3.13 (8-2-05)
Launchers edited- space craft
Storage areas added- space craft
Energy resistant mastercraft rules added- gadget
Space craft file cleaned up
Launchers and bays separated
Fusion torch engine damage added
Crew mostly done for space craft

Please excuse the mess with magic, I am still doing it. Also i missed a crew bit, back up crew is now 1 in 10 crew not 4x crew.
 

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