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would like some input on my house rules
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<blockquote data-quote="Aussiegamer" data-source="post: 1990634" data-attributes="member: 19601"><p>The major changes are that I dumped the space craft and vehicle rules as there was no fixed way of making more stuff without guessing a lot. I converted everything to slots.</p><p></p><p></p><p>I did include a version tracker file but OK here it is</p><p></p><p>Version Tracker</p><p></p><p>V1.00 (released Dec 04)</p><p></p><p>V1.01 (released Dec 04)</p><p>personal anti-gravity flight suits added</p><p>personal teleporters added</p><p>gravity grenades added</p><p>antimatter rifle added</p><p></p><p>V1.02 (5th Jan 04)</p><p>Future Armour and weapons integrated into “Weapons and Armour” file</p><p>Future Equipment integrated into “equipment” file</p><p>Size and some minor changes to space craft rules</p><p>Burst feat fixed up.</p><p>Techno-organic armour changed to allow for HP recovery in “gadgets” file</p><p>Personal battle comp (PBC) added to OBC file</p><p>Techno-organic gadget put in own file and other things added</p><p>Sealed environment fixed, also includes gadget for recycling and cleaning also for all vehicles, repair and craft.</p><p>Power cells and recharging added to in ENGINE-GEN-CELL file</p><p>Anti-matter generator added to in ENGINE-GEN-CELL file</p><p>Gravity gun fixed to be ranged touch grapple</p><p>Some sensors added to equipment file</p><p>Engine speeds revised up for planetary vehicles in ENGINE-GEN-CELL file</p><p>Cybernetics done.</p><p>Zero point generator/ cell added to ENGINE-GEN-CELL file</p><p>Space craft DR hp and weapon damage increased by 10 to allow for PC to Behemoth combat</p><p>Gravity drops add to gadgets file</p><p>Cybernetics re done and added</p><p>Robotics done.</p><p>Extra steps for massive added to extra rules file</p><p></p><p>V1.03 (11-01-05)</p><p>Size in combat file added, gives the mods for medium to behemoth combat</p><p>Vehicles done</p><p>New nanites added, attack and defence</p><p>More cyber wear (Thanks Craig)</p><p>More vehicle gadgets added</p><p>More armour, weapons and gadgets added</p><p>More equipment added</p><p>Shields added to personal and vehicles</p><p>Power cell requirements added to armours</p><p>Heaps of stuff added to all files</p><p>Equipment finally in one main file</p><p>Armour moved to its own file</p><p>Cyborgs and Androids added</p><p>Weapons gadgets moved to gadgets</p><p>SH and behemoths made PL 7 to be made.</p><p>Size within a size added to all ships</p><p>Super sonic speed limiting vehicle max added</p><p>Gene therapy tweaked a bit and mutation added</p><p></p><p>V1.04 (12-1-05</p><p>Satellites added to spacecraft file</p><p>Mines and missiles edited for brains</p><p>Planetary def bases added, new file</p><p>Space elevator gadget added to space craft</p><p>New drugs added, on set time added</p><p>Mine damage reduced</p><p>Large space craft guns removed as gadget covers them</p><p>Mines and missile cost reduced a lot, they are one shot and should be cheap</p><p>New grenades added</p><p>Night vision goggles changed to low light</p><p>IR stuff added to equipment</p><p>Gadget file cleaned up</p><p>Vehicle file cleaned up and new added</p><p>Defence system and targeting system added to ships, OBC programs altered and now link to them</p><p>Ballistic ammo DC fixed up in gadgets</p><p>Master crafter feat edited and description added to gadgets</p><p>Weapon size de/ increase DC fixed and aligned with d20</p><p>Genetic locking added to gadgets</p><p>Singularity and string projector damage and descriptions edited (ever seen Andromeda world ship?)</p><p>Zero pint cells now unlimited life span for everything</p><p>Memory implanter added to equipment, now full conscious transfer available.</p><p></p><p>V 2.00 (17-1-05)</p><p>G force affects corrected to be near real life</p><p>Vehicle and space craft gadgets edited for g-force, new added</p><p>Missiles edited for vehicle combat</p><p>Grenade added</p><p>More vehicle gadgets added</p><p>Misc vehicle file added to gadgets and deleted</p><p>Supersonic numbers fixed. Thin and thick atmospheres added</p><p>Radio changed slightly in communications</p><p>Transporters edited</p><p>Force lance added (andromeda)</p><p>Building file added, shows my reasoning for force lance costs.</p><p></p><p>MAJOR CHANGES TO SPACE SHIP CONSTRUCTION</p><p>ALL VEHICLES DR REDUCED AND ARMOUR DR INCREASED.</p><p>New file space craft construction added, all details moved to their.</p><p>New file space craft combat movement added.</p><p>Old space craft file deleted.</p><p></p><p>V2.1 (18-1-05)</p><p>HP adjusted, to be correct in space craft-move file</p><p>Weapons programs added to OBC</p><p>Vehicle weapons corrected</p><p>Allowed for space craft use in gadget file.</p><p>Vehicle construction in one file, other files deleted</p><p>Weapons equipment cleaned up</p><p>Generators added to space craft, some engines edited.</p><p>PL 9 armour and structure added</p><p>More examples added for space craft</p><p>G force structure rules and gadget added</p><p>New feat, hold it together, add and file cleaned up.</p><p></p><p>V2.2 (19-1-05)</p><p>Radio jammers added- equipment</p><p>Sensor v jammer rules added- extra rules</p><p>Encryption v decode rules added- extra rules</p><p>Two weapons gadgets added</p><p>PL5 structure added, carbon fibre, - vehicle and spacecraft</p><p>Adaptations added to sci-eng file, templates deleted</p><p>Vehicle structure DR increased.</p><p>Gadget upgrade DR fixed for space craft</p><p>Star ships weapons damage fixed- construction</p><p>Star ships weapons description fixed- combat</p><p>Size modifier for AC removed from Space ships, vehicles, APeS and size file.</p><p>(It is easier to hit and harder to hurt!)</p><p>Mono-filament gadget edited</p><p>APeS weapons and shields edited.</p><p></p><p>V3.0 (17 Jan 05)</p><p>Dermal wound enhancement added- cybernetics</p><p>Shock resistance shown – cybernetics edited</p><p>Booster and sprint legs added- cybernetics</p><p>Extended reach arms added- cybernetics</p><p>Meta boost added- cybernetics</p><p>Smart blood cells added – cybernetics</p><p></p><p>REALISED THAT A380 IS VERY, VERY BIG! A SUPERTANKER IS AROUND 400M LONG</p><p>New vehicle sizes added, lots of file edited and adjusted</p><p>New APeS size included</p><p></p><p>The size of the ranged weapon sets the size modifier to hit not the size of the vehicle.</p><p></p><p>Docks and yards added- space craft</p><p>New actions added- space craft</p><p>Charged hull added- space craft</p><p>Hatches added- space craft</p><p>New engines added- space craft</p><p>Laser drive station added- space craft</p><p>Bring that dead guy to life added- extra rules</p><p>Cryo-units and life suspension added- extra rules</p><p>Holo array added- space craft</p><p>Light drives refined</p><p>Light drive inhibitor gadget added- space craft</p><p>Gates edited</p><p></p><p>V3.1 (24-1-05)</p><p>Lots of changes to all vehicle, APeS and space craft getting the numbers right.</p><p>Several new vehicles</p><p>New APeS size added</p><p>New ML size added for space craft, UL used now mainly by PL 5 societies</p><p></p><p>V3.11 (27-1-05)</p><p>OBC cleaned up</p><p>New equipment added- clothing and life support stuff</p><p>Sensor probe missile added- space craft</p><p>Explosives edited</p><p>PBC edited, new gauntlet added</p><p>New drugs added</p><p>Medi-packs edited- equipment</p><p>Nanite cyber brain and programs added – sci-eng</p><p>Clone builder feat added- feats</p><p>Test size moved to size in combat</p><p>New weapon added- space craft</p><p>Interceptor drones added- space craft</p><p>Pilot action added</p><p>Hangers added- space craft</p><p>External landing pads added</p><p>Structural reinforcement shields added</p><p>Explosive locking pads added- equipment weapons</p><p>Who to find the CR file added</p><p>Gunnery skill added- skills</p><p>Vehicle gunnery feat changed</p><p>Natural and advance classes for psionics added</p><p>Psionic powers edited</p><p></p><p>V3.12 (31-Jan 05)</p><p>Psionic feats added – feats</p><p>Psionic gene therapy added</p><p>External links added to OBC</p><p>Crew added to vehicles</p><p>PL for liquid borne ships added- vehicle</p><p>Gravity ram added- space ships</p><p>Unused slot rule added- extra rules</p><p>Thermite explosive added- weapons</p><p>Fortification added – cybernetics</p><p>Cleaned up files</p><p>Add crafting magical items – feats</p><p>Creature combat file added.</p><p></p><p>V3.13 (TBR)</p><p></p><p>Currently working on antural magic users and trained.</p><p></p><p>the magic fields will be split up as per psionics, so a cleric is no more niether is a mage.</p></blockquote><p></p>
[QUOTE="Aussiegamer, post: 1990634, member: 19601"] The major changes are that I dumped the space craft and vehicle rules as there was no fixed way of making more stuff without guessing a lot. I converted everything to slots. I did include a version tracker file but OK here it is Version Tracker V1.00 (released Dec 04) V1.01 (released Dec 04) personal anti-gravity flight suits added personal teleporters added gravity grenades added antimatter rifle added V1.02 (5th Jan 04) Future Armour and weapons integrated into “Weapons and Armour” file Future Equipment integrated into “equipment” file Size and some minor changes to space craft rules Burst feat fixed up. Techno-organic armour changed to allow for HP recovery in “gadgets” file Personal battle comp (PBC) added to OBC file Techno-organic gadget put in own file and other things added Sealed environment fixed, also includes gadget for recycling and cleaning also for all vehicles, repair and craft. Power cells and recharging added to in ENGINE-GEN-CELL file Anti-matter generator added to in ENGINE-GEN-CELL file Gravity gun fixed to be ranged touch grapple Some sensors added to equipment file Engine speeds revised up for planetary vehicles in ENGINE-GEN-CELL file Cybernetics done. Zero point generator/ cell added to ENGINE-GEN-CELL file Space craft DR hp and weapon damage increased by 10 to allow for PC to Behemoth combat Gravity drops add to gadgets file Cybernetics re done and added Robotics done. Extra steps for massive added to extra rules file V1.03 (11-01-05) Size in combat file added, gives the mods for medium to behemoth combat Vehicles done New nanites added, attack and defence More cyber wear (Thanks Craig) More vehicle gadgets added More armour, weapons and gadgets added More equipment added Shields added to personal and vehicles Power cell requirements added to armours Heaps of stuff added to all files Equipment finally in one main file Armour moved to its own file Cyborgs and Androids added Weapons gadgets moved to gadgets SH and behemoths made PL 7 to be made. Size within a size added to all ships Super sonic speed limiting vehicle max added Gene therapy tweaked a bit and mutation added V1.04 (12-1-05 Satellites added to spacecraft file Mines and missiles edited for brains Planetary def bases added, new file Space elevator gadget added to space craft New drugs added, on set time added Mine damage reduced Large space craft guns removed as gadget covers them Mines and missile cost reduced a lot, they are one shot and should be cheap New grenades added Night vision goggles changed to low light IR stuff added to equipment Gadget file cleaned up Vehicle file cleaned up and new added Defence system and targeting system added to ships, OBC programs altered and now link to them Ballistic ammo DC fixed up in gadgets Master crafter feat edited and description added to gadgets Weapon size de/ increase DC fixed and aligned with d20 Genetic locking added to gadgets Singularity and string projector damage and descriptions edited (ever seen Andromeda world ship?) Zero pint cells now unlimited life span for everything Memory implanter added to equipment, now full conscious transfer available. V 2.00 (17-1-05) G force affects corrected to be near real life Vehicle and space craft gadgets edited for g-force, new added Missiles edited for vehicle combat Grenade added More vehicle gadgets added Misc vehicle file added to gadgets and deleted Supersonic numbers fixed. Thin and thick atmospheres added Radio changed slightly in communications Transporters edited Force lance added (andromeda) Building file added, shows my reasoning for force lance costs. MAJOR CHANGES TO SPACE SHIP CONSTRUCTION ALL VEHICLES DR REDUCED AND ARMOUR DR INCREASED. New file space craft construction added, all details moved to their. New file space craft combat movement added. Old space craft file deleted. V2.1 (18-1-05) HP adjusted, to be correct in space craft-move file Weapons programs added to OBC Vehicle weapons corrected Allowed for space craft use in gadget file. Vehicle construction in one file, other files deleted Weapons equipment cleaned up Generators added to space craft, some engines edited. PL 9 armour and structure added More examples added for space craft G force structure rules and gadget added New feat, hold it together, add and file cleaned up. V2.2 (19-1-05) Radio jammers added- equipment Sensor v jammer rules added- extra rules Encryption v decode rules added- extra rules Two weapons gadgets added PL5 structure added, carbon fibre, - vehicle and spacecraft Adaptations added to sci-eng file, templates deleted Vehicle structure DR increased. Gadget upgrade DR fixed for space craft Star ships weapons damage fixed- construction Star ships weapons description fixed- combat Size modifier for AC removed from Space ships, vehicles, APeS and size file. (It is easier to hit and harder to hurt!) Mono-filament gadget edited APeS weapons and shields edited. V3.0 (17 Jan 05) Dermal wound enhancement added- cybernetics Shock resistance shown – cybernetics edited Booster and sprint legs added- cybernetics Extended reach arms added- cybernetics Meta boost added- cybernetics Smart blood cells added – cybernetics REALISED THAT A380 IS VERY, VERY BIG! A SUPERTANKER IS AROUND 400M LONG New vehicle sizes added, lots of file edited and adjusted New APeS size included The size of the ranged weapon sets the size modifier to hit not the size of the vehicle. Docks and yards added- space craft New actions added- space craft Charged hull added- space craft Hatches added- space craft New engines added- space craft Laser drive station added- space craft Bring that dead guy to life added- extra rules Cryo-units and life suspension added- extra rules Holo array added- space craft Light drives refined Light drive inhibitor gadget added- space craft Gates edited V3.1 (24-1-05) Lots of changes to all vehicle, APeS and space craft getting the numbers right. Several new vehicles New APeS size added New ML size added for space craft, UL used now mainly by PL 5 societies V3.11 (27-1-05) OBC cleaned up New equipment added- clothing and life support stuff Sensor probe missile added- space craft Explosives edited PBC edited, new gauntlet added New drugs added Medi-packs edited- equipment Nanite cyber brain and programs added – sci-eng Clone builder feat added- feats Test size moved to size in combat New weapon added- space craft Interceptor drones added- space craft Pilot action added Hangers added- space craft External landing pads added Structural reinforcement shields added Explosive locking pads added- equipment weapons Who to find the CR file added Gunnery skill added- skills Vehicle gunnery feat changed Natural and advance classes for psionics added Psionic powers edited V3.12 (31-Jan 05) Psionic feats added – feats Psionic gene therapy added External links added to OBC Crew added to vehicles PL for liquid borne ships added- vehicle Gravity ram added- space ships Unused slot rule added- extra rules Thermite explosive added- weapons Fortification added – cybernetics Cleaned up files Add crafting magical items – feats Creature combat file added. V3.13 (TBR) Currently working on antural magic users and trained. the magic fields will be split up as per psionics, so a cleric is no more niether is a mage. [/QUOTE]
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