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General Tabletop Discussion
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Would love input on changes made to Ranger
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<blockquote data-quote="ScuroNotte" data-source="post: 6808794" data-attributes="member: 6792788"><p>Sorry English is not my best subject. You prepare the list of Ranger spells that are available for you to cast, choosing from the Ranger spell list. When you do so, choose a number of Ranger spells equal to your Wisdom modifier + half your Ranger level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots. You can change the spells known after a long rest.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Hunter's Prey is an automatic given. I broke 3rd level abilities into parts. Part A everyone gets Colossus slayer. Part B You choose a defensive capability.</p><p>I'd prefer to keep Art of War at 3rd as Ranger's. I personally feel this should have been a Ranger ability as opposed to the Swashbuckler (Who also can use Sneak Attack without a ally nearby). They are supposed to excel in combat vs hordes. This feature favors Melee weapon Rangers vs the Bowman's Expert </p><p></p><p></p><p></p><p></p><p>Separate ability. Allowing Two Weapon style to use all attacks as an Attack action allows Ranger to combat a single opponent.</p><p>Whirlwind Attack benefits form Art of War. I decided as opposed to place multiple abilities together, separate them and have the player choose. Also made each selection based on whether someone wanted a Swordsman or Archer.</p><p>Moving Volley & Whirlwind to 11th was your idea and I appreciate it. I realized fighter gets another attack at 11th and it was more fitting.</p><p></p><p></p><p></p><p>As previously noted, I broke down the 3rd level Hunter into 2 parts. One of which automatically gives Colossus Slayer as an ability. That should improve the damage output early on for the Hunter Ranger. </p><p></p><p>Back to Beast Master. From your calculations, they don't need any boosts on damage as the beast more than makes up for it (or should). Understand</p></blockquote><p></p>
[QUOTE="ScuroNotte, post: 6808794, member: 6792788"] Sorry English is not my best subject. You prepare the list of Ranger spells that are available for you to cast, choosing from the Ranger spell list. When you do so, choose a number of Ranger spells equal to your Wisdom modifier + half your Ranger level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots. You can change the spells known after a long rest. Hunter's Prey is an automatic given. I broke 3rd level abilities into parts. Part A everyone gets Colossus slayer. Part B You choose a defensive capability. I'd prefer to keep Art of War at 3rd as Ranger's. I personally feel this should have been a Ranger ability as opposed to the Swashbuckler (Who also can use Sneak Attack without a ally nearby). They are supposed to excel in combat vs hordes. This feature favors Melee weapon Rangers vs the Bowman's Expert Separate ability. Allowing Two Weapon style to use all attacks as an Attack action allows Ranger to combat a single opponent. Whirlwind Attack benefits form Art of War. I decided as opposed to place multiple abilities together, separate them and have the player choose. Also made each selection based on whether someone wanted a Swordsman or Archer. Moving Volley & Whirlwind to 11th was your idea and I appreciate it. I realized fighter gets another attack at 11th and it was more fitting. As previously noted, I broke down the 3rd level Hunter into 2 parts. One of which automatically gives Colossus Slayer as an ability. That should improve the damage output early on for the Hunter Ranger. Back to Beast Master. From your calculations, they don't need any boosts on damage as the beast more than makes up for it (or should). Understand [/QUOTE]
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