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Would multiple Acid Arrows stack...
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<blockquote data-quote="mhd" data-source="post: 1415308" data-attributes="member: 16805"><p>Okay, I've seen the errors of my ways and repent. Can anyone show me the way to Canossa?</p><p></p><p>I could reach for the rainbow and claim that the damage -- while being inflicted over several rounds -- is actually instantaneous, even if the duration of the spell isn't, but that would be nitpicking and would result in allowing an Acid Cloud to stack, too. There's nothing mechanicaly that really distinguishes an Acid Cloud and Melf for a single target, so any ruling to one would apply to the other one.</p><p></p><p>The thought which lead most to us into thinking that it would stack is probably the picture we have in our minds, i.e. that 'there always enough space for another acid splash' (as opposed to being engulfed in acid (vapour)). But then, follow that picture and you have some bad acid scars. After all those Melfs and Fireballs, your party wouldn't look that dashing anymore <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>If a DM really thinks that this really decreases the efficacy of the spell, one could always rule that the first 2d4 is the immediate damage (thus instantaneous) and just the following residual acid damage doesn't stack. Thus casting two MAA's in following rounds would do 4d4 points more damage (2d4 for the initial splash, 2d4 for the last round). Whether that's worthwile...</p><p></p><p>Or let it stack if it disturbs you that acid on your back makes you invulnerable to acid on your front side -- which isn't even that ridiculous, as quite some of the damage is shock and if you're hurtin' enough already...</p></blockquote><p></p>
[QUOTE="mhd, post: 1415308, member: 16805"] Okay, I've seen the errors of my ways and repent. Can anyone show me the way to Canossa? I could reach for the rainbow and claim that the damage -- while being inflicted over several rounds -- is actually instantaneous, even if the duration of the spell isn't, but that would be nitpicking and would result in allowing an Acid Cloud to stack, too. There's nothing mechanicaly that really distinguishes an Acid Cloud and Melf for a single target, so any ruling to one would apply to the other one. The thought which lead most to us into thinking that it would stack is probably the picture we have in our minds, i.e. that 'there always enough space for another acid splash' (as opposed to being engulfed in acid (vapour)). But then, follow that picture and you have some bad acid scars. After all those Melfs and Fireballs, your party wouldn't look that dashing anymore ;) If a DM really thinks that this really decreases the efficacy of the spell, one could always rule that the first 2d4 is the immediate damage (thus instantaneous) and just the following residual acid damage doesn't stack. Thus casting two MAA's in following rounds would do 4d4 points more damage (2d4 for the initial splash, 2d4 for the last round). Whether that's worthwile... Or let it stack if it disturbs you that acid on your back makes you invulnerable to acid on your front side -- which isn't even that ridiculous, as quite some of the damage is shock and if you're hurtin' enough already... [/QUOTE]
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Would multiple Acid Arrows stack...
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