Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Would old 1st Ed adventures sell if remade as 3e books?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 2221044" data-attributes="member: 4937"><p>It can be done, and they would sell, but I think that its more work than most people realize.</p><p></p><p>The old modules were done to a totally different standard than what people are now used to. They were generally campier, less gritty, the standard of belief was lower, and more mere frameworks than ready to play modules. Alot of detail that we would now consider essential, just simply wasn't there. To me, looking back on them, the most impressive thing about them was their brevity. It took a heck of alot of skill to get anything resembling a story to fit into the limited space available for a module.</p><p></p><p>I converted I3 over for 3.0 edition play. Just the stat blocks for monsters and traps and notes on the DC's of skill checks ended up taking up more pages than the original module did in total. If I was actual going to rewrite the module entirely, and collect I3-I5 into a single book, the total length of the module could easily top 200 pages - not counting art. </p><p></p><p>And I3-I5 were revolutionary in thier detail and attention to story arcs at the time! </p><p></p><p>Now imagine converting even a sketchier set of modules like the G series 'Against the Giants' dungeon crawls into something. I seem to a recall a 2nd edition 'Against the Giants' campaign, that was much better written than the originals, but it also required something like two or three times the ammount of paper.</p><p></p><p>Some modules probably also aren't convertable in a way that maintains thier integrity. I never converted I4, but looking over it I saw that I was going to have big problems with balance and storyline. A 8th level character is just not what it used to be. My suspicion is that the only good solution is to weave I3-I5 together in a much less linear fashion than the originals, and add some new material to give PC's more to do before facing down the villian at the end of I4. The result would be recognizably 'Desert of Desolation', but would be a very different module than the original.</p><p></p><p>Can you really do Tomb of Horrors in 3rd edition without losing its 'thinking person's' feel, in a game that allows and requires various skill checks? If you make the skill checks low enough, then the character skill system will quickly replace player skill. If you make the skill checks too high, it becomes a module solvable only by characters powerful enough that they can also brute force thier way through the Tomb. To retain the integrity of the module requires therefore something other than a faithful translation, certainly well outside the sort of translation allowed by the conversion agreement, but at the same time requires you to absolutely respect the orginal work for the landmark peice of art that it is. If this was an official product, the legal issues would no longer be there, but the skill required to do it right would still be required. </p><p></p><p>What about the fact that most 1st edition modules assumed relatively low magic compared to 3rd edition? </p><p></p><p>What about the fact that high end monsters have become radically more dangerous, and indeed in general, PC's have a much harder time relying on a good AC and slogging through encounters than they did in 1st edition?</p><p></p><p>All of this raises the question of whether or not TSR's time and money is better spent on creating new products than reinventing old ones. They have already went through one cycle of updating old classic dungeons with the silver anniversay products.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2221044, member: 4937"] It can be done, and they would sell, but I think that its more work than most people realize. The old modules were done to a totally different standard than what people are now used to. They were generally campier, less gritty, the standard of belief was lower, and more mere frameworks than ready to play modules. Alot of detail that we would now consider essential, just simply wasn't there. To me, looking back on them, the most impressive thing about them was their brevity. It took a heck of alot of skill to get anything resembling a story to fit into the limited space available for a module. I converted I3 over for 3.0 edition play. Just the stat blocks for monsters and traps and notes on the DC's of skill checks ended up taking up more pages than the original module did in total. If I was actual going to rewrite the module entirely, and collect I3-I5 into a single book, the total length of the module could easily top 200 pages - not counting art. And I3-I5 were revolutionary in thier detail and attention to story arcs at the time! Now imagine converting even a sketchier set of modules like the G series 'Against the Giants' dungeon crawls into something. I seem to a recall a 2nd edition 'Against the Giants' campaign, that was much better written than the originals, but it also required something like two or three times the ammount of paper. Some modules probably also aren't convertable in a way that maintains thier integrity. I never converted I4, but looking over it I saw that I was going to have big problems with balance and storyline. A 8th level character is just not what it used to be. My suspicion is that the only good solution is to weave I3-I5 together in a much less linear fashion than the originals, and add some new material to give PC's more to do before facing down the villian at the end of I4. The result would be recognizably 'Desert of Desolation', but would be a very different module than the original. Can you really do Tomb of Horrors in 3rd edition without losing its 'thinking person's' feel, in a game that allows and requires various skill checks? If you make the skill checks low enough, then the character skill system will quickly replace player skill. If you make the skill checks too high, it becomes a module solvable only by characters powerful enough that they can also brute force thier way through the Tomb. To retain the integrity of the module requires therefore something other than a faithful translation, certainly well outside the sort of translation allowed by the conversion agreement, but at the same time requires you to absolutely respect the orginal work for the landmark peice of art that it is. If this was an official product, the legal issues would no longer be there, but the skill required to do it right would still be required. What about the fact that most 1st edition modules assumed relatively low magic compared to 3rd edition? What about the fact that high end monsters have become radically more dangerous, and indeed in general, PC's have a much harder time relying on a good AC and slogging through encounters than they did in 1st edition? All of this raises the question of whether or not TSR's time and money is better spent on creating new products than reinventing old ones. They have already went through one cycle of updating old classic dungeons with the silver anniversay products. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Would old 1st Ed adventures sell if remade as 3e books?
Top