Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Would Paizo Make a Better Steward for Our Hobby?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dungeoneer" data-source="post: 6216765" data-attributes="member: 91777"><p>This is why I think you need a company that takes the long view. Except for TSR at the very beginning, whoever owns D&D is unlikely to see soaring profits and runaway bestsellers. It takes a pretty minimal investment, just a couple of books and some dice, to pick up a TRPG. And people can play the game with just that investment for years.</p><p></p><p>But over the long term, a company that had a lot of trust from the community <em>could </em>make money. Because churn happens.</p><p></p><p>Imagine a gaming group that got started with Second Edition. They were very happy with it, so they skipped 3.x. But by the time 4e or maybe D&DN rolled around, they were ready to try something new. Plus they've got more money to burn this time around. The trick for whoever owns D&D is to make sure you own both the original game that got gamers started and the new game they want to try out.</p><p></p><p>Maybe the above example is a bad one, because it requires the company to wait decades to make money off a gaming group. But in reality churn happens faster than that. Maybe between 2e and D&DN this gaming group tried out Warhammer40K or Vampire or a GURPS game. They don't want a dungeon crawler, they want something different. </p><p></p><p>If Paizo owned D&D, the key to success would be to offer a lot of different varieties of games so that when customers 'churn' they're still giving you their money. </p><p></p><p>I honestly think D&DN is kind of the wrong direction for WotC to go. You probably aren't ever going to 'unite' D&D gamers under one edition. So the market is fragmented? Embrace the fragmentation. </p><p></p><p>A lot of traditional D&D players disliked 4e. I get that, it was pretty different. What if they hadn't called it Fourth Edition? What if they had called it D&D Tactics? Would that have changed gamers perceptions of it? I think it would. People get really bent out of shape when they think WotC is hijacking 'their' game. But if new versions of the game were presented as alternative rule sets, rather than as reinventions of the original game, I think gamers would be willing to give them more of a pass. If someone doesn't like D&D Tactics, well, it's not for them. No big deal. But if they don't like the new edition of the game they're mad because they think WotC is ignoring them.</p><p></p><p>There's honestly no reason that WotC or Paizo or whoever couldn't support multiple versions of the same game. Because different gamers want different things out of D&D. If you made different versions of D&D for the main gamer demographics, you'd probably wind up with something like this:</p><p></p><p>- D&D Classic, with cleaned-up versions of the original rules.</p><p>- D&D Super-Simulation Edition for gamers who like rules and tables for everything.</p><p>- D&D Tactics, as above.</p><p>- D&D Storytellers, for the group that really likes to role play.</p><p></p><p>And yes, the company that made those games would probably need to release some crunch-free books that would work with any of them. Settings books and gazetteers are perfect for that kind of thing. In addition, each version of the game would get a couple books a year that were specific to it to keep it alive. Of course when a new version of the game rolled out, it would get lots of books for a while.</p><p></p><p>Another bonus to this approach would that the company would virtually always be rolling out a new 'edition' of one of the versions of the game. And we all know that new editions tend to make a lot of money at first. But since there would be several simultaneously-supported versions of the rules, they would sidestep the problem of alienating old gamers with new editions. That's my idea, anyway.</p><p></p><p>The point is a company can absolutely make money off D&D (IMHO), but it's going to be a gradual process. A corporation that posts quarterly profits is a bad fit for the D&D 'brand'. A company run by people who love the game is a better one.</p></blockquote><p></p>
[QUOTE="Dungeoneer, post: 6216765, member: 91777"] This is why I think you need a company that takes the long view. Except for TSR at the very beginning, whoever owns D&D is unlikely to see soaring profits and runaway bestsellers. It takes a pretty minimal investment, just a couple of books and some dice, to pick up a TRPG. And people can play the game with just that investment for years. But over the long term, a company that had a lot of trust from the community [I]could [/I]make money. Because churn happens. Imagine a gaming group that got started with Second Edition. They were very happy with it, so they skipped 3.x. But by the time 4e or maybe D&DN rolled around, they were ready to try something new. Plus they've got more money to burn this time around. The trick for whoever owns D&D is to make sure you own both the original game that got gamers started and the new game they want to try out. Maybe the above example is a bad one, because it requires the company to wait decades to make money off a gaming group. But in reality churn happens faster than that. Maybe between 2e and D&DN this gaming group tried out Warhammer40K or Vampire or a GURPS game. They don't want a dungeon crawler, they want something different. If Paizo owned D&D, the key to success would be to offer a lot of different varieties of games so that when customers 'churn' they're still giving you their money. I honestly think D&DN is kind of the wrong direction for WotC to go. You probably aren't ever going to 'unite' D&D gamers under one edition. So the market is fragmented? Embrace the fragmentation. A lot of traditional D&D players disliked 4e. I get that, it was pretty different. What if they hadn't called it Fourth Edition? What if they had called it D&D Tactics? Would that have changed gamers perceptions of it? I think it would. People get really bent out of shape when they think WotC is hijacking 'their' game. But if new versions of the game were presented as alternative rule sets, rather than as reinventions of the original game, I think gamers would be willing to give them more of a pass. If someone doesn't like D&D Tactics, well, it's not for them. No big deal. But if they don't like the new edition of the game they're mad because they think WotC is ignoring them. There's honestly no reason that WotC or Paizo or whoever couldn't support multiple versions of the same game. Because different gamers want different things out of D&D. If you made different versions of D&D for the main gamer demographics, you'd probably wind up with something like this: - D&D Classic, with cleaned-up versions of the original rules. - D&D Super-Simulation Edition for gamers who like rules and tables for everything. - D&D Tactics, as above. - D&D Storytellers, for the group that really likes to role play. And yes, the company that made those games would probably need to release some crunch-free books that would work with any of them. Settings books and gazetteers are perfect for that kind of thing. In addition, each version of the game would get a couple books a year that were specific to it to keep it alive. Of course when a new version of the game rolled out, it would get lots of books for a while. Another bonus to this approach would that the company would virtually always be rolling out a new 'edition' of one of the versions of the game. And we all know that new editions tend to make a lot of money at first. But since there would be several simultaneously-supported versions of the rules, they would sidestep the problem of alienating old gamers with new editions. That's my idea, anyway. The point is a company can absolutely make money off D&D (IMHO), but it's going to be a gradual process. A corporation that posts quarterly profits is a bad fit for the D&D 'brand'. A company run by people who love the game is a better one. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Would Paizo Make a Better Steward for Our Hobby?
Top