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*Pathfinder & Starfinder
Would Paizo Make a Better Steward for Our Hobby?
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<blockquote data-quote="Jester David" data-source="post: 6217819" data-attributes="member: 37579"><p>There's balance and then there's Balance. Pathfinder, like 3e, ofted for lesser balance but it didn't push balance to the forefront. And, really, making drastic, sweeping changes to the game just for the sake of balance would have run contrary to their design goal: stay true to 3e.</p><p> </p><p></p><p>They saw a potential audience: people who were happy with the game system they currently had and did not want to make a switch. So they opted to make a game and products for that audience. </p><p>That makes them poor stewards for the hobby? Giving an audience exactly what it wanted?</p><p>They didn't set themselves up to oppose the changes made by 4e. Paizo didn't expect Pathfinder to become the opposition, let alone a replacement. They were hoping for "not a colossal failure". They weren't opposed to the changes so much as just wanted to tell adventures and needed a system that wasn't out of print for those adventures. </p><p></p><p></p><p>I wouldn't say they "built their foundation on the edition war". That's a bit much since no one at time had any idea the 3e/4e split would be as nasty as it was. They simply expected some holdouts, because a 100% conversion rate is unheard of, and decided to make their niche catering to that audience. They haven't done anything to further the edition war or sabotage WotC or 4e. </p><p></p><p></p><p>The lack of story manipulation rules is an oversight. But, then again, even WotC hasn't done much with that (outside of vague overtones in <em>Legends & Lore</em>). It's certainly worthy of a book. </p><p>OSR is hard to support with Pathfinder without producing a second line. </p><p></p><p></p><p>I don't see the relevance of this statement.</p><p>And in the late '90s WotC was that company that only had a single game that was a card game.</p><p>And in the late '70s TSR was that company that only had a single game that was a miniature war game. </p><p></p><p>It's not like there were many people at WotC during the design of 4e who had a lot of hands-on experience with the design of 3e or other games.</p><p></p><p></p><p>And some players who skipped 3e.</p><p>And players who just want to play (with groups that prefer PF). </p><p>And likely some players of other RPGs who just don't like WotC.</p><p>And new players.</p><p></p><p></p><p>Again, new players. It started out as 3e fans but since then it has grown. Pathfinder is finding a whole new audience who have never played an RPG. Who have never played any edition of Dungeons & Dragons.</p><p>Really, at the start of 4e, who was WotC supporting other than D&D fans who didn't like 3e?</p></blockquote><p></p>
[QUOTE="Jester David, post: 6217819, member: 37579"] There's balance and then there's Balance. Pathfinder, like 3e, ofted for lesser balance but it didn't push balance to the forefront. And, really, making drastic, sweeping changes to the game just for the sake of balance would have run contrary to their design goal: stay true to 3e. They saw a potential audience: people who were happy with the game system they currently had and did not want to make a switch. So they opted to make a game and products for that audience. That makes them poor stewards for the hobby? Giving an audience exactly what it wanted? They didn't set themselves up to oppose the changes made by 4e. Paizo didn't expect Pathfinder to become the opposition, let alone a replacement. They were hoping for "not a colossal failure". They weren't opposed to the changes so much as just wanted to tell adventures and needed a system that wasn't out of print for those adventures. I wouldn't say they "built their foundation on the edition war". That's a bit much since no one at time had any idea the 3e/4e split would be as nasty as it was. They simply expected some holdouts, because a 100% conversion rate is unheard of, and decided to make their niche catering to that audience. They haven't done anything to further the edition war or sabotage WotC or 4e. The lack of story manipulation rules is an oversight. But, then again, even WotC hasn't done much with that (outside of vague overtones in [I]Legends & Lore[/I]). It's certainly worthy of a book. OSR is hard to support with Pathfinder without producing a second line. I don't see the relevance of this statement. And in the late '90s WotC was that company that only had a single game that was a card game. And in the late '70s TSR was that company that only had a single game that was a miniature war game. It's not like there were many people at WotC during the design of 4e who had a lot of hands-on experience with the design of 3e or other games. And some players who skipped 3e. And players who just want to play (with groups that prefer PF). And likely some players of other RPGs who just don't like WotC. And new players. Again, new players. It started out as 3e fans but since then it has grown. Pathfinder is finding a whole new audience who have never played an RPG. Who have never played any edition of Dungeons & Dragons. Really, at the start of 4e, who was WotC supporting other than D&D fans who didn't like 3e? [/QUOTE]
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