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General Tabletop Discussion
*Pathfinder & Starfinder
Would Paizo Make a Better Steward for Our Hobby?
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<blockquote data-quote="Jester David" data-source="post: 6217843" data-attributes="member: 37579"><p>Are suggesting that some broken elements mean Pathfinder can't design a game?</p><p>If so I can point out some amazing mistakes in the 4e update documents. </p><p>Mistakes happen. Bad design happens. The trick is to learn. And when it comes time for Pathfinder Revised Paizo will have some pretty experienced staff.</p><p></p><p></p><p>Dancey know because he tasked someone named "Lisa Stevens" with finding out. What does she do now? She owns and runs Paizo.</p><p>And she attributes the failure of TSR to spilling the audience via Basic and Advanced and Campaign settings and side RPGs (Marvel, Buck Rogers, SAGA, etc).</p><p></p><p></p><p>You can buy those from RPGNow not WotC. WotC never takes your money (even DDI is handled through someone else). </p><p>Shoping at DnDClassics.com isn't that much different than buying a used game, save the site makes WotC money. It's not like many people at WotC can take credit for the design of those. </p><p></p><p></p><p>Well, they do the Adventure Card game as well. They have a couple board games. They have magazine experience as well as book experience. </p><p>And they can hire people with experience they lack. As the market leader they attract the best talent. </p><p></p><p>And Paizo also listens to their fanbase, which is important. That's something I want much more from the market leader than perfect design. It doesn't matter how awesome a game is if it's not what I want. </p><p>Really, this is what made them the company they are. Anyone could publish a 3e retroclone. Anyone <u>had</u> the opportunity to do what Pathfinder did. What made Paizo was their fan and how they interacted with their fans. That' sweat I want from the steward if the hobby.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6217843, member: 37579"] Are suggesting that some broken elements mean Pathfinder can't design a game? If so I can point out some amazing mistakes in the 4e update documents. Mistakes happen. Bad design happens. The trick is to learn. And when it comes time for Pathfinder Revised Paizo will have some pretty experienced staff. Dancey know because he tasked someone named "Lisa Stevens" with finding out. What does she do now? She owns and runs Paizo. And she attributes the failure of TSR to spilling the audience via Basic and Advanced and Campaign settings and side RPGs (Marvel, Buck Rogers, SAGA, etc). You can buy those from RPGNow not WotC. WotC never takes your money (even DDI is handled through someone else). Shoping at DnDClassics.com isn't that much different than buying a used game, save the site makes WotC money. It's not like many people at WotC can take credit for the design of those. Well, they do the Adventure Card game as well. They have a couple board games. They have magazine experience as well as book experience. And they can hire people with experience they lack. As the market leader they attract the best talent. And Paizo also listens to their fanbase, which is important. That's something I want much more from the market leader than perfect design. It doesn't matter how awesome a game is if it's not what I want. Really, this is what made them the company they are. Anyone could publish a 3e retroclone. Anyone [U]had[/U] the opportunity to do what Pathfinder did. What made Paizo was their fan and how they interacted with their fans. That' sweat I want from the steward if the hobby. [/QUOTE]
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