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*Pathfinder & Starfinder
Would Paizo Make a Better Steward for Our Hobby?
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<blockquote data-quote="Halivar" data-source="post: 6218349" data-attributes="member: 9327"><p>As someone who was definitely a WotC partisan in the Great Edition Wars of 2008, I think this statement is demonstrably false. PF has done a good job of crowding out the D&D books at every brick and mortar store I visit. The evocative art on the covers alone draws the eyes more than any of the more decorative WotC covers. The kids don't pick up the WotC books; they pick up the Paizo books. And Paizo is eating WotC's lunch with these kids because they are masters of presentation. THAT is where D&D gets it wrong, and has gotten it wrong, in every incarnation.</p><p></p><p>EDIT: Let me clarify why the above is so important; yes I think the PF rules inherit all the clunkiness of 3.x... but if a young gamer's imagination is stirred sufficiently by the presentation, they will move heaven and earth to figure it out.</p><p></p><p>In contrast, 4E was incredibly easy to learn, but it was like reading a dictionary. Who wants to read that? I don't. I only opened the books when I was picking out feats and powers. And the art was definitely lacking. Meanwhile earlier editions? Pathfinder? The books are perfect coffee table books. They beg to be opened and browsed leisurely.</p></blockquote><p></p>
[QUOTE="Halivar, post: 6218349, member: 9327"] As someone who was definitely a WotC partisan in the Great Edition Wars of 2008, I think this statement is demonstrably false. PF has done a good job of crowding out the D&D books at every brick and mortar store I visit. The evocative art on the covers alone draws the eyes more than any of the more decorative WotC covers. The kids don't pick up the WotC books; they pick up the Paizo books. And Paizo is eating WotC's lunch with these kids because they are masters of presentation. THAT is where D&D gets it wrong, and has gotten it wrong, in every incarnation. EDIT: Let me clarify why the above is so important; yes I think the PF rules inherit all the clunkiness of 3.x... but if a young gamer's imagination is stirred sufficiently by the presentation, they will move heaven and earth to figure it out. In contrast, 4E was incredibly easy to learn, but it was like reading a dictionary. Who wants to read that? I don't. I only opened the books when I was picking out feats and powers. And the art was definitely lacking. Meanwhile earlier editions? Pathfinder? The books are perfect coffee table books. They beg to be opened and browsed leisurely. [/QUOTE]
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