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General Tabletop Discussion
*Pathfinder & Starfinder
Would Paizo Make a Better Steward for Our Hobby?
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<blockquote data-quote="Sunseeker" data-source="post: 6222138"><p>[begin John Wayne]That's a might big assumption there partner. [/end John Wayne]</p><p></p><p></p><p>I have ran 4e games on multiple occasions. You are confusing "powergaming" with "not sucking", which was the systerm-mastery problem evidence in prior editions. It wasn't just that there were lots of choices, but there were <em>good</em> choices and <em>bad</em> choices, and players were punished for making decisions they thought were good, even non-powergaming decisions, because those choices were objectively BAD. We're not even talking about "creative" or "fluff" choices, there were numerous feats and prestiege classes that to an unknowing player were absolutely horrid to pick.</p><p></p><p>It's not powergaming to want to make good choices. Powergaming is desiring a powerful character over all other facets. It is not desiring to be free from detrimental choices.</p><p></p><p></p><p>It sounds to me like you're one of those kinds of DMs and players who wants others to suffer for their choices, to <em>force</em> them to master the game or GTFO. Frankly, that strikes me a disgusting attitude.</p><p></p><p></p><p>There is no difference between the SRD and the tool, aside from the fact that tool is more user-friendly.</p><p></p><p>Frankly, it sounds like you simply want to make life difficult for people. I have no desire to make the game difficult by supporting false-choice options and then allowing the game to punish players for simple ignorance. With the sheer volume of content in nearly every edition of D&D, it's unrealistic to expect players to always know a bad choice when they see it.</p><p></p><p>And please don't retort with "no choice is ever bad", because yes, some are. Anyone who has ever played 3.X knows this. Denying it will not help your case.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6222138"] [begin John Wayne]That's a might big assumption there partner. [/end John Wayne] I have ran 4e games on multiple occasions. You are confusing "powergaming" with "not sucking", which was the systerm-mastery problem evidence in prior editions. It wasn't just that there were lots of choices, but there were [I]good[/I] choices and [I]bad[/I] choices, and players were punished for making decisions they thought were good, even non-powergaming decisions, because those choices were objectively BAD. We're not even talking about "creative" or "fluff" choices, there were numerous feats and prestiege classes that to an unknowing player were absolutely horrid to pick. It's not powergaming to want to make good choices. Powergaming is desiring a powerful character over all other facets. It is not desiring to be free from detrimental choices. It sounds to me like you're one of those kinds of DMs and players who wants others to suffer for their choices, to [I]force[/I] them to master the game or GTFO. Frankly, that strikes me a disgusting attitude. There is no difference between the SRD and the tool, aside from the fact that tool is more user-friendly. Frankly, it sounds like you simply want to make life difficult for people. I have no desire to make the game difficult by supporting false-choice options and then allowing the game to punish players for simple ignorance. With the sheer volume of content in nearly every edition of D&D, it's unrealistic to expect players to always know a bad choice when they see it. And please don't retort with "no choice is ever bad", because yes, some are. Anyone who has ever played 3.X knows this. Denying it will not help your case. [/QUOTE]
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Would Paizo Make a Better Steward for Our Hobby?
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