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Community
General Tabletop Discussion
*Dungeons & Dragons
Would reducing spellscribing costs break anything?
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<blockquote data-quote="Deadguy" data-source="post: 66412" data-attributes="member: 2480"><p><strong>Depends on Campaign Flavour</strong></p><p></p><p>For my own Shattered World campaign, I reduced scribing costs to 10gp per page; later this was amended to (spell level^2)*10gp total scribing cost (I wanted to make higher level spells more of a burden than low level spells, and the use of a square scaling gave me this).</p><p></p><p>I haven't found it to be a problem. But then the setting presumes that Wizards will acquire a lot of the lower level spells - one 6th level Wizard now has 80% of the 1st level spells, for example. I want to emphasis the Wizard's verstaility over the Sorcerer's innate power.</p><p></p><p>So I suggest that changing the price will affect the feel of the campaign, so you need to take this into account. Of course, the Wizard also needs time to scribe spells and an opportunity to acquire them in the first place (the PC above has had the advantage of befriending the exceedingly dull Chief Librarian of a large and old magical academy).</p><p></p><p>In terms of time, this is always a problem in campaigns it seems (at least from discussions on this board). Cheap scribing means nothing if they never are allowed time to scribe spells into their books. As a DM you can have significant control over this. I encourage more downtime, by allowing PCs to undergo training which they 'buy' (literally or figuratively) in month-long blocks. This way the Wizard (and indeed all item crafters) can actually have time to scribe, research and craft, whilst the other PCs feel they are getting something for the time.</p><p></p><p>I guess that you may have to try it and see how things develop.</p></blockquote><p></p>
[QUOTE="Deadguy, post: 66412, member: 2480"] [b]Depends on Campaign Flavour[/b] For my own Shattered World campaign, I reduced scribing costs to 10gp per page; later this was amended to (spell level^2)*10gp total scribing cost (I wanted to make higher level spells more of a burden than low level spells, and the use of a square scaling gave me this). I haven't found it to be a problem. But then the setting presumes that Wizards will acquire a lot of the lower level spells - one 6th level Wizard now has 80% of the 1st level spells, for example. I want to emphasis the Wizard's verstaility over the Sorcerer's innate power. So I suggest that changing the price will affect the feel of the campaign, so you need to take this into account. Of course, the Wizard also needs time to scribe spells and an opportunity to acquire them in the first place (the PC above has had the advantage of befriending the exceedingly dull Chief Librarian of a large and old magical academy). In terms of time, this is always a problem in campaigns it seems (at least from discussions on this board). Cheap scribing means nothing if they never are allowed time to scribe spells into their books. As a DM you can have significant control over this. I encourage more downtime, by allowing PCs to undergo training which they 'buy' (literally or figuratively) in month-long blocks. This way the Wizard (and indeed all item crafters) can actually have time to scribe, research and craft, whilst the other PCs feel they are getting something for the time. I guess that you may have to try it and see how things develop. [/QUOTE]
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Would reducing spellscribing costs break anything?
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