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Would reducing spellscribing costs break anything?
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<blockquote data-quote="JLXC" data-source="post: 68794" data-attributes="member: 2663"><p>Scribing of spells at 200 gp PER spell level PLUS the cost of getting the scroll/book is balanced how? At low levels this cost is VERY painful, but at higher levels it's a joke.</p><p></p><p>Cleric/Druids as pointed out get all the PHB spells and THEN add in the Cleric Book, Magic of Faerun, and many other sources... and Divine guys gets hundreds if not thousands of spells at the touch of a finger.</p><p></p><p>Yes an Arcane casters spells do more damage in most cases, but Cleric spell power is damn near equal to a Wizard now, so where does the balance come from for that? </p><p></p><p>Anyways... playing a Wizard and spending BUCKS on getting a Scroll THEN 200 gp per level and time to just get a single spell is essentially limiting a Wizard in our game to "Sorceror" like spell selection. "Your 7th level Wizard can try to get some cool magic items like the other character or spend... 150 GP plus 400 GP to buy and scroll another 2nd level spell! WOW! Or maybe you want a 4th level spell! Jesus! That's 700gp to buy the scroll and 800 GP to scribe it. 1500 gp for a single 4th level spell." </p><p></p><p>HOW much gold did the player get from 6th to 7th level? Using the DMG (which I do) the players made around 6000 gold TOTAL. This includes having to spend for regular food and board, anything else, REAL magic like replacing Wands and Scrolls for battle, Healing potions, then... GEE. A Wizard can spend ALL his cash to get 2 or 3 spells. If his spellbook gets lost it's all over for our character. The rogue or fighter picks up a another +1 weapon and some potions or maybe Boots of Elvenkind AND Cloak of Elvenkind. You get a couple spells. WOW. Makes one want to play Monte Cook new Sorceror even more. My Wizards cannot AFFORD to get new spells so they are essentially limited to 2 spells per level so they look just LIKE Sorcerors.</p><p></p><p>I have yet to see balance anywhere in this?</p></blockquote><p></p>
[QUOTE="JLXC, post: 68794, member: 2663"] Scribing of spells at 200 gp PER spell level PLUS the cost of getting the scroll/book is balanced how? At low levels this cost is VERY painful, but at higher levels it's a joke. Cleric/Druids as pointed out get all the PHB spells and THEN add in the Cleric Book, Magic of Faerun, and many other sources... and Divine guys gets hundreds if not thousands of spells at the touch of a finger. Yes an Arcane casters spells do more damage in most cases, but Cleric spell power is damn near equal to a Wizard now, so where does the balance come from for that? Anyways... playing a Wizard and spending BUCKS on getting a Scroll THEN 200 gp per level and time to just get a single spell is essentially limiting a Wizard in our game to "Sorceror" like spell selection. "Your 7th level Wizard can try to get some cool magic items like the other character or spend... 150 GP plus 400 GP to buy and scroll another 2nd level spell! WOW! Or maybe you want a 4th level spell! Jesus! That's 700gp to buy the scroll and 800 GP to scribe it. 1500 gp for a single 4th level spell." HOW much gold did the player get from 6th to 7th level? Using the DMG (which I do) the players made around 6000 gold TOTAL. This includes having to spend for regular food and board, anything else, REAL magic like replacing Wands and Scrolls for battle, Healing potions, then... GEE. A Wizard can spend ALL his cash to get 2 or 3 spells. If his spellbook gets lost it's all over for our character. The rogue or fighter picks up a another +1 weapon and some potions or maybe Boots of Elvenkind AND Cloak of Elvenkind. You get a couple spells. WOW. Makes one want to play Monte Cook new Sorceror even more. My Wizards cannot AFFORD to get new spells so they are essentially limited to 2 spells per level so they look just LIKE Sorcerors. I have yet to see balance anywhere in this? [/QUOTE]
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