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Would reducing spellscribing costs break anything?
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<blockquote data-quote="Ravellion" data-source="post: 71362" data-attributes="member: 538"><p><strong>Re: A couple more comments</strong></p><p></p><p></p><p></p><p>If you fail, the scroll stays in tact. What you are referring to (scroll gone when failed) is a 2nd edition rule.</p><p></p><p></p><p></p><p>As the Dutch would say "Je hebt de klok wel horen luiden, maar weet niet waar de klepel hangt". Basically, you've heard the engine roaring, but doesn't quite know how it works. The multiplication by 5 is put forth in the end of the equipment chapter, under NPC spellcasting. It refers to the compensation an <strong>NPC</strong> should require for compensating XP loss. However 5gp can not buy you one xp, nor vice versa. It is just meant as a balancing mechanic for not having mid level parties buying <em>wishes</em> off of inexperienced DM's.</p><p></p><p></p><p></p><p>Nope. The caster level is there for what caster level a random Gloves of Dexterity would be. It doesn't put the caster level under requisite. This has been clarified by Monte Cook, and since he did write the book, I happen to take his opinion on anything in the DMG quite seriously. Basically, the caster level for an item is needed for Dispel Magic checks, Item saving throws etc. Of course, if a PC creates an item, it is at the caster level at which he created it.</p><p></p><p></p><p></p><p>Ah... the PC's are the only adventurers in the world, then? Granted, it takes quite a bit of time to find a buyer who is willing to pay more than half if intended on resale, but an end user probably should be paying approximately market value.</p><p></p><p></p><p></p><p>I'll Agree with you there, wands and scrolls. (scrolls for the spells you really only need once in a blue moon)</p><p></p><p>Rav</p></blockquote><p></p>
[QUOTE="Ravellion, post: 71362, member: 538"] [b]Re: A couple more comments[/b] If you fail, the scroll stays in tact. What you are referring to (scroll gone when failed) is a 2nd edition rule. [B][/B] As the Dutch would say "Je hebt de klok wel horen luiden, maar weet niet waar de klepel hangt". Basically, you've heard the engine roaring, but doesn't quite know how it works. The multiplication by 5 is put forth in the end of the equipment chapter, under NPC spellcasting. It refers to the compensation an [b]NPC[/b] should require for compensating XP loss. However 5gp can not buy you one xp, nor vice versa. It is just meant as a balancing mechanic for not having mid level parties buying [i]wishes[/i] off of inexperienced DM's. [B][/B] Nope. The caster level is there for what caster level a random Gloves of Dexterity would be. It doesn't put the caster level under requisite. This has been clarified by Monte Cook, and since he did write the book, I happen to take his opinion on anything in the DMG quite seriously. Basically, the caster level for an item is needed for Dispel Magic checks, Item saving throws etc. Of course, if a PC creates an item, it is at the caster level at which he created it. [B][/B] Ah... the PC's are the only adventurers in the world, then? Granted, it takes quite a bit of time to find a buyer who is willing to pay more than half if intended on resale, but an end user probably should be paying approximately market value. [B][/B] I'll Agree with you there, wands and scrolls. (scrolls for the spells you really only need once in a blue moon) Rav [/QUOTE]
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