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Would reducing spellscribing costs break anything?
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<blockquote data-quote="Rel" data-source="post: 75397" data-attributes="member: 99"><p>I think that this issue of there being materials that are used for the creation of magic items is very important to consistency (a favorite theme of mine).</p><p></p><p>In my campaign, you can buy Scroll Ink. It is the stuff that is used to scribe spells into spellbooks and to create magical Scrolls. You can buy it in almost any decent sized town from the local alchemist*. If you want to be scribing scrolls or copying spells into your spellbook "in the field", you had better have bought some of that ink.</p><p></p><p>Because it is a comodity that can be bought and sold, I can also give it as treasure. Same goes for Potion ingredients or the necessary components of wands or crafted items. I have several times said to the Druid in my campaign, "You believe that the herbs growing along this stream would make good Potion ingredients." He would spend X hours of game time gathering the herbs and I would tell him, "It turns out that these herbs will contribute 100GP toward any potions you want to make with them."</p><p></p><p>Now I don't require "Power Components" for every magic item. If they are in town and want to just spend the money to craft a wand, they don't have to scrounge up a Phoenix Feather for it. But if they want to be able to craft items as they travel, they need to purchase supplies in advance or find them as they go.</p><p></p><p></p><p>*I also allow characters with high Alchemy skill to create their own ink if they want. Of course, this requires the purchase of the proper ingredients (which you will lose if you fail the check). If they want to go one step further, they can use Wilderness Lore to find the proper ingredients as well. All of this takes a lot of time, of course, as well as the investment of skill points into the appropriate skills.</p></blockquote><p></p>
[QUOTE="Rel, post: 75397, member: 99"] I think that this issue of there being materials that are used for the creation of magic items is very important to consistency (a favorite theme of mine). In my campaign, you can buy Scroll Ink. It is the stuff that is used to scribe spells into spellbooks and to create magical Scrolls. You can buy it in almost any decent sized town from the local alchemist*. If you want to be scribing scrolls or copying spells into your spellbook "in the field", you had better have bought some of that ink. Because it is a comodity that can be bought and sold, I can also give it as treasure. Same goes for Potion ingredients or the necessary components of wands or crafted items. I have several times said to the Druid in my campaign, "You believe that the herbs growing along this stream would make good Potion ingredients." He would spend X hours of game time gathering the herbs and I would tell him, "It turns out that these herbs will contribute 100GP toward any potions you want to make with them." Now I don't require "Power Components" for every magic item. If they are in town and want to just spend the money to craft a wand, they don't have to scrounge up a Phoenix Feather for it. But if they want to be able to craft items as they travel, they need to purchase supplies in advance or find them as they go. *I also allow characters with high Alchemy skill to create their own ink if they want. Of course, this requires the purchase of the proper ingredients (which you will lose if you fail the check). If they want to go one step further, they can use Wilderness Lore to find the proper ingredients as well. All of this takes a lot of time, of course, as well as the investment of skill points into the appropriate skills. [/QUOTE]
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