Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Would removing Superior Weapons open the game up more?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nyronus" data-source="post: 5612674" data-attributes="member: 93419"><p>No.</p><p> </p><p>Wait, hold on, let me think-no.</p><p> </p><p>Superior Weapon Proficiency is becoming a more and more worthless feat. It should only be taken if your player's have some specific exploit their planning on, and it hinges around weapon type, such as using a Gouge for all the charging support + rain of blows + Axe feats, or Spiked Chain stuff. Another cast is if the weapon type their looking at just has no good options in millitary, such as the case with non-glaive reach weapons. The only other reason to do so is because their a striker trying to eke out as much damage as possible, such as Rogues with Rapiers and Rangers with their death-dealing implement of choice.</p><p> </p><p>The difference between a Bastard Sword and a Longsword is about 1 damage, more or less. That's it. There are other feats which give you far more bang for your buck. A fighter gets way more out of Marked Scourge or Battlewise than he does Superior Weapon Prof. If your players are taking Superior Weapon Prof for any reason other than those outlined above, its their fault for lacking the effort to find something more interesting/optimal to take. Its not anywhere close to a feat tax, and removing it from the game only depowers those cases like I mentioned above. </p><p> </p><p>Also: Taking away superior implements is just... cruel. Fighters will still have Mauls and Longswords when you take away his Superior feats. Spellcasters get no easy way to improve their stuff without resorting to optimization. The game works without the feat, I just wouldn't trade it for anything.</p></blockquote><p></p>
[QUOTE="Nyronus, post: 5612674, member: 93419"] No. Wait, hold on, let me think-no. Superior Weapon Proficiency is becoming a more and more worthless feat. It should only be taken if your player's have some specific exploit their planning on, and it hinges around weapon type, such as using a Gouge for all the charging support + rain of blows + Axe feats, or Spiked Chain stuff. Another cast is if the weapon type their looking at just has no good options in millitary, such as the case with non-glaive reach weapons. The only other reason to do so is because their a striker trying to eke out as much damage as possible, such as Rogues with Rapiers and Rangers with their death-dealing implement of choice. The difference between a Bastard Sword and a Longsword is about 1 damage, more or less. That's it. There are other feats which give you far more bang for your buck. A fighter gets way more out of Marked Scourge or Battlewise than he does Superior Weapon Prof. If your players are taking Superior Weapon Prof for any reason other than those outlined above, its their fault for lacking the effort to find something more interesting/optimal to take. Its not anywhere close to a feat tax, and removing it from the game only depowers those cases like I mentioned above. Also: Taking away superior implements is just... cruel. Fighters will still have Mauls and Longswords when you take away his Superior feats. Spellcasters get no easy way to improve their stuff without resorting to optimization. The game works without the feat, I just wouldn't trade it for anything. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Would removing Superior Weapons open the game up more?
Top