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General Tabletop Discussion
*Pathfinder & Starfinder
Would removing Superior Weapons open the game up more?
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<blockquote data-quote="Nyronus" data-source="post: 5612746" data-attributes="member: 93419"><p>If you note I addressed all of those point in the post, save for the Racial Weapon Training, which I left out because those feats are either just as good as or strictly better than SWP. The better ones are great... if you were going that route anyway. Githzerai Blade Mastery is just about worthless to the Spike-Chain Weilding Githzerai Theif.</p><p> </p><p>I specifically mentioned everything you brought up as a counter example, either explicitly (gouge) or with it in mind (read the section on there being no good martial polearms besides the Glaive and then consider your Greatspear example). Did you read my post at all?</p><p> </p><p>Also, unless your dealing 4[W] or higher with EVERY SINGLE ATTACK, a Mordenkrad is strictly worse than a Maul with Weapon Focus. The difference between 2d6 and 2d6 Brutal 1 is one point of average damage. This is further compounded by the fact that you can get that extra damage back by using a Maul with Gauntlets of Destruction.</p><p> </p><p>Early on in the game, yes, Superior Weapons made or broke a character, but that was because we literally had no options at the time. Now, with so much stuff competing for feat slots Superior Weapons is slowly being marginalized and outclassed. Its popularity can probably be attributed to those early days when everyone thought they needed to have it, and by the fact that it is an obvious and intuitive path to power. Mark of Storms can net you way more damage in the long run than weilding an executioners axe can. Permafrost gets way more attack and damage than Proficiency and Focus for the same cost. A fighter is getting more out of Polearm Gamble with a Glaive than a Greatspear without Polearm Gamble. Its not a terrible feat, and as you redundantly pointed out there are cases where it is good: but it is not such an overwhelming good or necessary feat that its killing the game, and if player characters can't come up with a better idea... well, that's their fault.</p><p> </p><p>-</p><p> </p><p>The same is not wholely true of Superior Implement, which are very much a tax on implement users to stay comparable with the crazy support martial weapon users get. Taking that away doesn't open up more options: it just nerfs implement users. Granted, there are still better things to take than SIP most of the time as well: its just far more narrow.</p></blockquote><p></p>
[QUOTE="Nyronus, post: 5612746, member: 93419"] If you note I addressed all of those point in the post, save for the Racial Weapon Training, which I left out because those feats are either just as good as or strictly better than SWP. The better ones are great... if you were going that route anyway. Githzerai Blade Mastery is just about worthless to the Spike-Chain Weilding Githzerai Theif. I specifically mentioned everything you brought up as a counter example, either explicitly (gouge) or with it in mind (read the section on there being no good martial polearms besides the Glaive and then consider your Greatspear example). Did you read my post at all? Also, unless your dealing 4[W] or higher with EVERY SINGLE ATTACK, a Mordenkrad is strictly worse than a Maul with Weapon Focus. The difference between 2d6 and 2d6 Brutal 1 is one point of average damage. This is further compounded by the fact that you can get that extra damage back by using a Maul with Gauntlets of Destruction. Early on in the game, yes, Superior Weapons made or broke a character, but that was because we literally had no options at the time. Now, with so much stuff competing for feat slots Superior Weapons is slowly being marginalized and outclassed. Its popularity can probably be attributed to those early days when everyone thought they needed to have it, and by the fact that it is an obvious and intuitive path to power. Mark of Storms can net you way more damage in the long run than weilding an executioners axe can. Permafrost gets way more attack and damage than Proficiency and Focus for the same cost. A fighter is getting more out of Polearm Gamble with a Glaive than a Greatspear without Polearm Gamble. Its not a terrible feat, and as you redundantly pointed out there are cases where it is good: but it is not such an overwhelming good or necessary feat that its killing the game, and if player characters can't come up with a better idea... well, that's their fault. - The same is not wholely true of Superior Implement, which are very much a tax on implement users to stay comparable with the crazy support martial weapon users get. Taking that away doesn't open up more options: it just nerfs implement users. Granted, there are still better things to take than SIP most of the time as well: its just far more narrow. [/QUOTE]
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Would removing Superior Weapons open the game up more?
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