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General Tabletop Discussion
*Pathfinder & Starfinder
Would removing Superior Weapons open the game up more?
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<blockquote data-quote="RLBURNSIDE" data-source="post: 5614039" data-attributes="member: 94650"><p><strong>whatever we call them</strong></p><p></p><p>Masterwork, rare, preciousses. </p><p></p><p>I think regardless of the value, stuff should be breakable. That means, you will go out of your way to collect the shards to reforge Narsil into Anduril in between adventure pit stops, if the BBEG dark lord breaks your sword under his heel. (good to keep a backup weapon, or to grab whatever's lying around). It would be a crushing moment to have your rare fullblade broken at a pivotal rush. Stuff can be repaired, but that's ok too. Let artificers or crafters actually do something with their feats, now that you can't make worthwhile enchantments due to the uncommon rules.</p><p></p><p>Then again, since we are far, far into house rule territory here...stuff really needs to be thought out. If it makes the game more fun, more stream lined, less "gamey" and more story while making the game aspects less pigeonholed by your feat choices locking you in. (I will only use my preferred weapon, waaaah). </p><p></p><p>I really like versatile builds, but really, is there a good reason right now for anyone to use Axes over Heavy Blades? Or to switch between the two. I mean, Headsmans Chop is compatible with both. There just isn't enough "special sauce" for a lot of the options. Make them equivalent with extra control or side-effects, and you will see people swapping between their bastard swords and battle axes, or even using one in each hand like Conan did in Conan the Barbarian.</p></blockquote><p></p>
[QUOTE="RLBURNSIDE, post: 5614039, member: 94650"] [b]whatever we call them[/b] Masterwork, rare, preciousses. I think regardless of the value, stuff should be breakable. That means, you will go out of your way to collect the shards to reforge Narsil into Anduril in between adventure pit stops, if the BBEG dark lord breaks your sword under his heel. (good to keep a backup weapon, or to grab whatever's lying around). It would be a crushing moment to have your rare fullblade broken at a pivotal rush. Stuff can be repaired, but that's ok too. Let artificers or crafters actually do something with their feats, now that you can't make worthwhile enchantments due to the uncommon rules. Then again, since we are far, far into house rule territory here...stuff really needs to be thought out. If it makes the game more fun, more stream lined, less "gamey" and more story while making the game aspects less pigeonholed by your feat choices locking you in. (I will only use my preferred weapon, waaaah). I really like versatile builds, but really, is there a good reason right now for anyone to use Axes over Heavy Blades? Or to switch between the two. I mean, Headsmans Chop is compatible with both. There just isn't enough "special sauce" for a lot of the options. Make them equivalent with extra control or side-effects, and you will see people swapping between their bastard swords and battle axes, or even using one in each hand like Conan did in Conan the Barbarian. [/QUOTE]
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Would removing Superior Weapons open the game up more?
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