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General Tabletop Discussion
*Pathfinder & Starfinder
Would removing Superior Weapons open the game up more?
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<blockquote data-quote="Prestidigitalis" data-source="post: 5617527" data-attributes="member: 74496"><p>A lot of good comments here. Weapons are a very important part of both fluff and mechanic for many characters. As an example, I have just started a Thief who uses a Sling due to her background. Though I won't get to them for a while, I am glad that both the Sling Expertise and Deadeye Slinger feats are available, and that both of them have more than just a single effect.</p><p></p><p>Personally, I would love to see some careful, targeted reintroduction of the feat-tree concept, as seen (in ridiculous excess) in 3e with Dodge + Mobility + Spring Step + Expertise -> Whirlwind [did I get that right?]</p><p></p><p>Instead of Superior Weapon Proficiency [Execution Axe], maybe a set of feats like this (feats depend on some or all feats above them in the list):</p><p></p><p>Oversized Axe: Increase the [W] value of any Axe by 1 step, e.g. d8 -> d10</p><p></p><p>Scathing Axe: Do half damage with any Axe whenever you miss by 3 or less and do not roll a 1. (As usual, minions do not take damage on a miss)</p><p></p><p>Sweeping Axe: When you score a critical hit using any Axe, you may make a melee basic attack with the same Axe against an adjacent enemy. Damage from this melee basic attack is half normal.</p><p></p><p>Awesome Axe: When you reduce an enemy to 0 hit points using any Axe, enemies within 5 squares of you take a -2 penalty to attacks until the end of your next turn. If the enemy was a minion, the penalty is -1 instead.</p><p></p><p>Blocking Axe: When you take the Total Defense or Second Wind action while wielding any Axe, you may reduce the damage from melee attacks by 1[W] (Axe wielded) until the start of your next turn. (Reduction is No Action)</p><p></p><p>-- Note: I have no practice writing feat descriptions -- these are just the general idea.</p><p></p><p>Heavy Blades, Light Blades, etc., would all have their own trees. Group combinations (e.g. Axe+Spear) would have their own special trees, and the groups would be mutually exclusive, so a Gouge user could "climb" the Axe tree, the Spear tree, or the Spear+Axe tree, but not more than one of them.</p><p></p><p>Comments?</p></blockquote><p></p>
[QUOTE="Prestidigitalis, post: 5617527, member: 74496"] A lot of good comments here. Weapons are a very important part of both fluff and mechanic for many characters. As an example, I have just started a Thief who uses a Sling due to her background. Though I won't get to them for a while, I am glad that both the Sling Expertise and Deadeye Slinger feats are available, and that both of them have more than just a single effect. Personally, I would love to see some careful, targeted reintroduction of the feat-tree concept, as seen (in ridiculous excess) in 3e with Dodge + Mobility + Spring Step + Expertise -> Whirlwind [did I get that right?] Instead of Superior Weapon Proficiency [Execution Axe], maybe a set of feats like this (feats depend on some or all feats above them in the list): Oversized Axe: Increase the [W] value of any Axe by 1 step, e.g. d8 -> d10 Scathing Axe: Do half damage with any Axe whenever you miss by 3 or less and do not roll a 1. (As usual, minions do not take damage on a miss) Sweeping Axe: When you score a critical hit using any Axe, you may make a melee basic attack with the same Axe against an adjacent enemy. Damage from this melee basic attack is half normal. Awesome Axe: When you reduce an enemy to 0 hit points using any Axe, enemies within 5 squares of you take a -2 penalty to attacks until the end of your next turn. If the enemy was a minion, the penalty is -1 instead. Blocking Axe: When you take the Total Defense or Second Wind action while wielding any Axe, you may reduce the damage from melee attacks by 1[W] (Axe wielded) until the start of your next turn. (Reduction is No Action) -- Note: I have no practice writing feat descriptions -- these are just the general idea. Heavy Blades, Light Blades, etc., would all have their own trees. Group combinations (e.g. Axe+Spear) would have their own special trees, and the groups would be mutually exclusive, so a Gouge user could "climb" the Axe tree, the Spear tree, or the Spear+Axe tree, but not more than one of them. Comments? [/QUOTE]
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Would removing Superior Weapons open the game up more?
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