Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Would Rogues be broken if Sneak Attack were always on?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 7509922" data-attributes="member: 20564"><p>A bit of clarification - you mention only the triggers to get it, but "always on" also seems to imply it would apply to more than one attack per round. What is your intention there?</p><p></p><p>Assuming it's still only a single attack a round, it's a decent buff to the rogue. Perhaps the simplest would just be to say "once per turn you do this extra damage". That gives a bonus of no conditions, but removes a bonus of triggering during other people's turns - mechanically balanced and simplified as much as it can be.</p><p></p><p>All of that said, I wouldn't do it. First, it changes the feel of the feature. It's not that you can take advantage of distraction/someone not looking at you to get the right shot, now it's just a numerical bonus. Second, it takes away interesting tactical choices. You can always use it. No shooting your second choice target because that's the one engaged. No sneaking in (for advantage) so that you can get a sneak attack even if your allies aren't close. Third, It takes away the teamwork part - where your allies are engaging certain foes so you can sneak attack them, or casting debuffs that grant advantage knowing you'll really shine.</p><p></p><p>In other words, there's a reasonable give-&-take simplification you can do to keep it reasonable mechanically balanced, but taking away the needed triggers makes the feature less interesting both for the player and the other players and more just a "math add".</p></blockquote><p></p>
[QUOTE="Blue, post: 7509922, member: 20564"] A bit of clarification - you mention only the triggers to get it, but "always on" also seems to imply it would apply to more than one attack per round. What is your intention there? Assuming it's still only a single attack a round, it's a decent buff to the rogue. Perhaps the simplest would just be to say "once per turn you do this extra damage". That gives a bonus of no conditions, but removes a bonus of triggering during other people's turns - mechanically balanced and simplified as much as it can be. All of that said, I wouldn't do it. First, it changes the feel of the feature. It's not that you can take advantage of distraction/someone not looking at you to get the right shot, now it's just a numerical bonus. Second, it takes away interesting tactical choices. You can always use it. No shooting your second choice target because that's the one engaged. No sneaking in (for advantage) so that you can get a sneak attack even if your allies aren't close. Third, It takes away the teamwork part - where your allies are engaging certain foes so you can sneak attack them, or casting debuffs that grant advantage knowing you'll really shine. In other words, there's a reasonable give-&-take simplification you can do to keep it reasonable mechanically balanced, but taking away the needed triggers makes the feature less interesting both for the player and the other players and more just a "math add". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Would Rogues be broken if Sneak Attack were always on?
Top