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Would someone help me understand what Gelstalt is?
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<blockquote data-quote="jester47" data-source="post: 2761515" data-attributes="member: 2238"><p>I thought they were simply made so if the gaming group was small you wouldn't have holes in the party. They are simply characters with main character syndrome. I have an image of Aragorn, Gimli and Legolas. Aragorn is a Fighter/Ranger, Gimli is a Fighter/Barbarian and Legolas is a Ranger/Rogue. Its a mechanic intended for play groups that have limited people. One of the problems I think I see in your misunderstanding of the classes is that you do not seem to be separating the mechanics from the story of the campaign. To cite your example of the Forgotten Realms: There is nothing special about the characters, they are just people that have raining in both fields that are really good at what they do. Some would just assume that they were like any other character that multiclasses. Gestalt is nt some thing like Spellfire. It has no presence in the campaign setting. Just like a character never says "Ah, Merlin the 15th level wizard is about to level up" no character in a campaign knows who is a ranger or barbarian. Similarly there is no Gestalt "ability" to be gained or lost. So the bad guys wont wonder what it is, because it does not exist.</p><p></p><p>There are two types of mechanic:</p><p></p><p>Pre story structural and post story structural. Pre is the mechani of how things work. These are classes, skill rolls, attack rolls, hit points, character ability scores, movement rules etc. Post is stuff that is in the world that the players can gain and is a mechanic that explains a story element. That is Prestige classes, feats, non-class abilities. These lead over each other a lot</p></blockquote><p></p>
[QUOTE="jester47, post: 2761515, member: 2238"] I thought they were simply made so if the gaming group was small you wouldn't have holes in the party. They are simply characters with main character syndrome. I have an image of Aragorn, Gimli and Legolas. Aragorn is a Fighter/Ranger, Gimli is a Fighter/Barbarian and Legolas is a Ranger/Rogue. Its a mechanic intended for play groups that have limited people. One of the problems I think I see in your misunderstanding of the classes is that you do not seem to be separating the mechanics from the story of the campaign. To cite your example of the Forgotten Realms: There is nothing special about the characters, they are just people that have raining in both fields that are really good at what they do. Some would just assume that they were like any other character that multiclasses. Gestalt is nt some thing like Spellfire. It has no presence in the campaign setting. Just like a character never says "Ah, Merlin the 15th level wizard is about to level up" no character in a campaign knows who is a ranger or barbarian. Similarly there is no Gestalt "ability" to be gained or lost. So the bad guys wont wonder what it is, because it does not exist. There are two types of mechanic: Pre story structural and post story structural. Pre is the mechani of how things work. These are classes, skill rolls, attack rolls, hit points, character ability scores, movement rules etc. Post is stuff that is in the world that the players can gain and is a mechanic that explains a story element. That is Prestige classes, feats, non-class abilities. These lead over each other a lot [/QUOTE]
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Would someone help me understand what Gelstalt is?
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